Bulwark Evolution: Falconeer Chronicles[a] is a 2024 city-building game developed by Tomas Sala and published by Wired Productions. It takes place in the same fictional setting as The Falconeer.
Bulwark: Falconeer Chronicles | |
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Developer(s) | Tomas Sala |
Publisher(s) | Wired Productions |
Engine | Unity[1] |
Platform(s) | |
Release |
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Genre(s) | City-building |
Mode(s) | Single-player |
Gameplay
editUnlike The Falconeer, which was an aerial combat game, Bulwark Evolution: Falconeer Chronicles is a city-building game, though it takes place in the same fictional setting.[1] Players must first gather resources necessary to build city, including wood, stone, and iron. Resources are effectively infinite while being mined, though they have limited distances they can be transported. Once players have established pathways and buildings necessary to extract resources, houses grow automatically. Players can build walls and towers automatically, and these will increase the settlement's military strength, which can be used for defense or to conquer other settlements. Refugees can apply to enter the settlement, and players will occasionally receive offers for unique buildings. While the city grows, players can use an airship to explore the open world.[2][3]
Development
editWired Productions released it as Bulwark: Falconeer Chronicles for PlayStation 4 and 5, Xbox One and Series X/S, and Windows on March 26, 2024.[4] In September 2024, it was retitled to Bulwark Evolution: Falconeer Chronicles. This accompanies updates that add more content, including a sandbox mode and a conquest mode that disables diplomacy.[5] A third Falconeer game is planned.[6]
Reception
editOn Metacritic, Bulwark Evolution: Falconeer Chronicles received mixed reviews for Windows and positive reviews for PlayStation 5.[7] Rock Paper Shotgun said that it has a solid base, but they found the lack of goals or instructions to make it feel aimless and exhausting, though they said the combat helped alleviate this somewhat.[2] Eurogamer compared it to Townscaper, a relaxing city-building game. Though they said they would appreciate more structure, they said it would rob the game of some of what makes it unique.[8] PCGamesN called it "beautiful to look at" but criticized what they felt was a lack of depth in its combat and economics.[9]
Notes
edit- ^ Originally released as Bulwark: Falconeer Chronicles.
References
edit- ^ a b Baird, Fergus (2024-01-24). "Tomas Sala on building an indie IP with award-winning Bulwark: Falconeer Chronicles". Unity Technologies. Retrieved 2024-09-12.
- ^ a b Castle, Katherine (2024-03-26). "Bulwark: Falconeer Chronicles review: cliffside citybuilding that dries up sooner than you'd hope". Rock Paper Shotgun. Retrieved 2024-09-12.
- ^ Bailey, Dustin (2024-03-25). "Solo dev behind unique city-building game is "trying not to fear the reviews" as it launches against genre titans: "Whether it's loved, or not, it's my life's work"". GamesRadar. Retrieved 2024-09-12.
- ^ Romano, Sal (2024-01-17). "Bulwark: Falconeer Chronicles launches March 26". Gematsu. Retrieved 2024-09-12.
- ^ Romano, Sal (2024-09-04). "Bulwark: Falconeer Chronicles becomes Bulwark Evolution: Falconeer Chronicles". Gematsu. Retrieved 2024-09-12.
- ^ Doke, Shunal (2024-03-27). "Bulwark: Falconeer Chronicles is Out Now, Third Falconeer Game in Development". GamingBolt. Retrieved 2024-09-12.
- ^ "Bulwark: Falconeer Chronicles". Metacritic. Retrieved 2024-09-12.
- ^ Purchese, Robert (2024-03-26). "Bulwark: Falconeer Chronicles review - meditative city building on a stormy archipelago". Eurogamer. Retrieved 2024-09-12.
- ^ Boudreau, Ian (2024-03-26). "Bulwark Falconeer Chronicles review - a beautiful new city builder". PCGamesN. Retrieved 2024-09-12.