Cartels & Cutthroats (stylized on the box cover, but not the title screen, as ¢artels & Cutthroat$) is a 1981 business simulation game published by Strategic Simulations for the Apple II. Ports to MS-DOS (1985) and Commodore 64 (1986) followed.
Cartels & Cutthroats | |
---|---|
Developer(s) | Strategic Simulations |
Publisher(s) | Strategic Simulations |
Designer(s) | Danielle Bunten Berry Bill Bunten |
Platform(s) | Apple II, MS-DOS, Commodore 64 |
Release | 1981: Apple II 1985: MS-DOS 1986: C64 |
Genre(s) | Business simulation |
Mode(s) | Single-player, multiplayer |
Gameplay
editCartels & Cutthroats is a game in which the players own companies as part of an economic simulation.[1]
Reception
editRobin D. Roberts reviewed the game for Computer Gaming World, and stated that "While an excellent program, the casual gamer may find his interest wane after a short time. This game is best suited for those who are interested in marketing simulations and are willing to expend the time needed to play them well."[1]
Bob Proctor reviewed the game for Computer Gaming World, and stated that " what is happening and includes strategy tips. There is enough information here to qualify this game as an introductory course for Micro-economics; in fact, at a recent seminar, Cartels & Cutthroats was shown as an example of Computer-Assisted Instruction. Don't let that fool you; it's a great game!"[2]
Reviews
edit- Computer Gaming World - Oct, 1983
- Softalk
- Creative Computing
- Jeux & Stratégie HS #3[3]
References
edit- ^ a b Roberts, Robin D. (January–February 1982). "Micro - Reviews". Computer Gaming World. Vol. 1, no. 2. pp. 29, 31.
- ^ Proctor, Bob (July–August 1982). "We're in the Money... Economic Simulations For The Apple". Computer Gaming World. Vol. 1, no. 5. pp. 9–11.
- ^ "Jeux & stratégie HS 3". 1986.