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Children of the Sun is a dieselpunk tabletop role-playing game created by the now defunct Misguided Games, Inc. in 2002.[1] Set on Krace, an island of giant, supernaturally tough trees, it was part of a generation of dieselpunk settings that appeared beginning in the late 1990s.[2] Most notable about the game was its original Token System, which allowed the player to use a token to determine initiative and to interrupt other character's turns.[3]
Designers | Dan Ross, Joe Carl, Lewis Pollak |
---|---|
Publishers | Misguided Games |
Publication | 2002 |
Genres | Dieselpunk fantasy |
Systems | Token System |
References
edit- ^ "Misguided Games, Inc". 2007-02-10. Archived from the original on 2007-02-10. Retrieved 2021-11-16.
- ^ "Children of the Sun". 2007-01-27. Archived from the original on 2007-01-27. Retrieved 2021-11-16.
- ^ "GamingReport.com :: Where Gamers get their News". 2006-10-18. Archived from the original on 2006-10-18. Retrieved 2021-11-16.
External links
edit- Children of the Sun - Misguided Games (Official site), archived by the Internet Archive January 27, 2007 (last update)
- GameReport.com Interview with Lewis Pollak about Children of the Sun
- RPGnet review