Chinese Parents (Chinese: 中国式家长; pinyin: Zhōngguó Shì Jiāzhǎng) is a child-raising life simulation game by Beijing-based[1] studio Moyuwan Games. It was published by Coconut Island Games in September 29, 2018 for Windows,[2][3][4] August 20, 2020 for the Nintendo Switch,[5][6] and May 11, 2022 for Android and IOS. The game was a bestseller on Steam and a success for the Chinese indie game market.[7]
Chinese Parents | |
---|---|
Developer(s) | Moyuwan Games |
Publisher(s) | Coconut Island Games Littoral Games |
Platform(s) | macOS, Windows, Nintendo Switch, Android, IOS |
Release | Windows September 29, 2018 Nintendo Switch August 20, 2020 Android and IOS May 11, 2022 |
Genre(s) | Life simulation |
Mode(s) | Single-player |
In the game, players manage the daily life of a Chinese student from infancy to adulthood and develop the student's skills for the university entrance exam.[8] The game includes resource management elements.[8] It includes cultural tropes and sarcasm.[8]
References
edit- ^ "Chinese Parents – A Tiger Parent Sim now supports English – with 33% off discount". www.gamasutra.com.
- ^ Chan, Khee Hoon (July 11, 2019). "Why you should now play the 2018 Steam hit Chinese Parents". Polygon. Retrieved December 1, 2019.
- ^ Vega, Sin (July 11, 2019). "Wot I Think: Chinese Parents". Rock, Paper, Shotgun. Retrieved December 1, 2019.
- ^ Zhang, Carolyn; Zhong, Raymond (February 12, 2019). "In China, This Video Game Lets You Be a Tiger Mom or a Driven Dad". The New York Times. ISSN 0362-4331.
- ^ "Review: Chinese Parents (Nintendo Switch)". Digitally Downloaded. August 2020. Retrieved March 25, 2021.
- ^ Wen, Alan (August 25, 2020). "Chinese Parents Nintendo Switch Review". The Sixth Axis. Retrieved March 25, 2021.
- ^ Messner, Steven (September 12, 2019). "PC gaming in China: Everything you need to know about the world's biggest PC games industry". PC Gamer. Retrieved December 1, 2019.
- ^ a b c Schneider, Florian; Eyman, Douglas; Sun, Hongmei (2024). "The Video Game Chinese Parents and Its Political Potentials". In Guo, Li; Eyman, Douglas; Sun, Hongmei (eds.). Games & Play in Chinese & Sinophone Cultures. Seattle, WA: University of Washington Press. p. 213. ISBN 9780295752402.
Further reading
edit- Chan, Khee Hoon (November 8, 2018). "How a Chinese-only life sim climbed the Steam charts by channeling the stress of childhood". PC Gamer. Retrieved December 1, 2019.