Crag is a dice game similar to Yacht, Yahtzee, and Yatzy. It is played with three dice.[1] The game is quicker to play than Yahtzee,[2] and in Clement Wood and Gloria Goddard's 1940 Complete Book of Games, it is described as a game that "shares with Yacht the supremacy among sequence dice-casting games".[3]

Crag is played with three six-sided dice

Gameplay

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Over 13 rounds, players take turns to roll three dice and assign them to certain combinations in a table. After throwing the dice, a player may choose to reroll any number of those dice. This second roll is final, at which point the player chooses which scoring category is to be used for that round. Once a player has used a category, they cannot use it again.

The scoring categories have varying point values, some of which are fixed values and others where the score depends on the value of the dice. The winner is the player who scores most points.

Scoring

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The following are the 13 categories and the points scored in those categories:[1]

Category Description Score Example
Crag Any combination containing a pair and totalling 13 50       scores 50
Thirteen Any combination totalling 13 26       scores 26
Three of a Kind Three dice showing the same face 25       scores 25
Low Straight 1-2-3 20       scores 20
High Straight 4-5-6 20       scores 20
Odd Straight 1-3-5 20       scores 20
Even Straight 2-4-6 20       scores 20
Sixes Any combination The sum of dice with the number 6       scores 18
Fives Any combination The sum of dice with the number 5       scores 5
Fours Any combination The sum of dice with the number 4       scores 8
Threes Any combination The sum of dice with the number 3       scores 9
Twos Any combination The sum of dice with the number 2       scores 4
Ones Any combination The sum of dice with the number 1       scores 3

If a category is chosen but the dice do not match the requirements of the category the player scores 0 in that category.

The maximum possible score is 244.[1]

References

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  1. ^ a b c Knizia, Reiner (2010). Dice games properly explained. [S.l.]: Blue Terrier Press. p. 149. ISBN 9780973105216.
  2. ^ Arnold, Peter (1981). The complete book of indoor games. New York: Exeter Books. p. 302. ISBN 9780671071523.
  3. ^ Wood, Clement; Goddard, Gloria. The Complete Book of Games. Garden City. p. 359.