Crush the Castle is a physics game developed by Armor Games. The Flash version was released on April 28, 2009, and versions for the iPhone and iPod Touch were released on January 19, 2010. Notable for its "flinging" game mechanic, which influenced the popular mobile game Angry Birds,[2] the goal of Crush the Castle is to kill all inhabitants of various castles by using a trebuchet to fling large rocks or bombs. A sequel, Crush the Castle 2, has similar gameplay, but features new maps and power-ups.

Crush the Castle
Developer(s)Joey Betz and Chris "ConArtist" Condon[1]
Publisher(s)Armor Games
Platform(s)Windows
macOS
iOS
Android
ReleaseApril 28, 2009[1]
Genre(s)Action
Mode(s)Single-player

Gameplay

edit

The goal of the game is to kill all inhabitants of various castles by using a trebuchet to fling large rocks or bombs. Players are able to create and destroy their own designs of castles as well.

Crush the Castle 2

edit

Crush the Castle 2 is similar, but features new maps, new power-ups and a revamped level builder. New things to fire from the trebuchet are greek fire, ice grenades, jars full of electric eels, and a mysterious purple flask that creates a small black hole.[3] In addition, structural components can be disintegrated.

Development

edit

The developers cite the game Castle Clout, released October 4, 2008 by Liam Bowmers, as their inspiration.[1][4] Armor Games requested and received permission from Bowmers to use his ideas for the development of Crush the Castle.[1]

Reception

edit

IGN's Jeffrey Haynes called the game "surprisingly deep and fun for such a simple premise".[5] Joystiq's Justin McElroy stated: "It's a simple mechanic, but it's hard to deny that's it's satisfying."[6] GameZebo's Stephen Greenwell rated it 2/5 stars, stating it is "easy to pick up and play" but has "very repetitive gameplay" and "lackluster visuals and sounds".[7] IGN's Levi Buchanan rated it 7/10, stating "If you like physics-based puzzle games, this really is one of the best."[8] Kotaku's Brian Crecente said, "I've grown quite fond of Crush the Castle."[9] Gamasutra's Christopher Hyde listed Crush the Castle in his list of "The 99 Best Free Games Of 2009".[10]

See also

edit

References

edit
  1. ^ a b c d Joey Betz (April 28, 2009). "Production Notes: Crush the Castle". Archived from the original on November 19, 2010. Retrieved March 6, 2011.
  2. ^ "Threes, clones and cornflakes: A view on 'casual games'". Gamasutra. March 31, 2014. Retrieved April 17, 2015.
  3. ^ "Another 101 Free Games 2010 from". 1UP. Archived from the original on June 29, 2011. Retrieved February 23, 2011.
  4. ^ Liam Bowmers (October 4, 2008). "New Game - Feedback Requested". Archived from the original on December 17, 2012. Retrieved March 6, 2011.
  5. ^ Jeffrey Haynes (August 11, 2009). "Jeff's Take on Crush the Castle – Web Games Feature at IGN". IGN. Archived from the original on June 29, 2011. Retrieved February 23, 2011.
  6. ^ McElroy, Justin (January 28, 2010). "iPhone It In: Crush the Castle". Joystiq. Retrieved February 23, 2011.
  7. ^ "Crush the Castle Review". Gamezebo. December 31, 2009. Archived from the original on July 1, 2010. Retrieved February 23, 2011.
  8. ^ Levi Buchanan (September 28, 2010). "Crush the Castle Android Review - Android Review at IGN". IGN. Archived from the original on July 13, 2011. Retrieved February 23, 2011.
  9. ^ Brian Crecente (February 4, 2010). "Crush The Castle Micro-Review: Fun With Trebuchets". Kotaku. Retrieved February 23, 2011.
  10. ^ "News - Opinion: The 99 Best Free Games Of 2009". Gamasutra. Retrieved February 23, 2011.
edit