Cybertechnology is a supplement published by FASA in 1995 for the dystopian near-future cyberpunk role-playing game Shadowrun.
Contents
editCybertechnology details new high-tech cyberware weaponry that can be implanted into Shadowrun characters.[1] The book also covers the revolutionary technique known as Cybermancy, which allows characters to survive having negative Essence ratings.[2]
Publication history
editCybertechnology was written by Tom Dowd, Carl Sargent, Diane Piron-Gelman, and Michael Mulvihill.
Reception
editIn the December 1995 edition of Arcane (Issue 1), Andy Butcher was ambivalent about the book, saying, "Cybertechnology isn't a bad book – it's well written, and provides potentially useful insights and information about cyberware in Shadowrun. Anyone looking for the equivalent of Cyberpunk 2020's Chromebooks, though, will be disappointed."[2]
In the February 1996 edition of Dragon (Issue 226), Rick Swan thought that "Cybertechnology wastes a lot of space on lame commentary" and believed it was not as good a value as the similarly themed Hardware/Software supplement written for Shatterzone.[1]
Reviews
editReferences
edit- ^ a b Swan, Rick (February 1996). "Roleplaying Reviews". Dragon (226). TSR, Inc.: 95.
- ^ a b Butcher, Andy (December 1995). "Games Reviews". Arcane (1). Future Publishing: 71.
- ^ "Australian Realms Magazine - Complete Collection". June 1988.