Daredevil Dennis (spelled on screen Dare Devil Denis) is a computer game published by Visions Software in 1984 for the Acorn Electron and BBC Micro. Both the controls and screen layout are the same as in Atari's 1977 Stunt Cycle arcade game. Daredevil Dennis: The Sequel was published by Visions Software for the Commodore 64, but was still simply called Daredevil Dennis on the cover.
Daredevil Dennis | |
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Publisher(s) | Visions |
Designer(s) | Simon Pick[1] |
Platform(s) | Acorn Electron, BBC Micro, Commodore 64 |
Release | 1984 |
Genre(s) | Platform |
Mode(s) | Single player |
Gameplay
editDaredevil Dennis is a platform game where the player takes the role of Daredevil Dennis, a stuntman. Dennis must use a variety of vehicles (motorbike, jet-ski and ski-doo) to perform a number of stunts. The only controls are accelerate, brake and jump. The screen is split into four platforms. When the character leaves the end of one, he appears at the start of the next.
On most levels, there are gaps in the platforms where the character can fall through and land on the platforms below. There are many hazards scattered across the platforms that must be avoided. These range from static objects like trees and houses to moving objects such as jumping policemen and speeding ambulances. If Dennis hits any of these objects, he is flung from his vehicle as it bursts into flames and he must start again (with 'take 2'). If he crashes too many times, he is 'fired'. Points are given in the form of a wage.
The Sequel
editThe Commodore 64 version of the game, while also titled Daredevil Dennis on the cover, is subtitled "The Sequel" on the title screen and there are significant differences. It now includes a backstory claiming Dennis is a former movie star who was awarded an Oscar in his heyday. His cousin Decidedly Daft Douglas has stolen his Oscar, cut it into small pieces, and hidden said pieces in various places around the movie studio's storerooms.
Each level takes place in one of the storerooms. The levels are now in two parts: an introductory mini-level and the proper level. In the mini-level, Dennis walks to the studio through a meadow. During his walk, he can jump to avoid trampling flowers and bursting balloons for bonus points. The mini-level is completely safe and ends after a timer runs out.
The proper level plays very much the same as the BBC/Electron version. Dennis rides across the storeroom's various platforms (although his only vehicle is now his motorcycle). As well as avoiding hazards, pieces of the Oscar drop down from the sky in parcels. The parcels open upon reaching a platform, revealing an Oscar piece, which Dennis can then collect. Dennis can obtain an extra life by obtaining all of the Oscar pieces, after which the Oscar restarts from scratch.
Another extra feature in the "sequel" is "porridge power". Every morning, Dennis eats porridge for breakfast, which gives him a finite amount of "porridge power". This can be accessed by holding down on the joystick, which will make Dennis invincible for a short time.
Developer
editDaredevil Dennis was the first published game programmed by Simon Pick when he was 16 years old.[2] He went on to produce more C64 games, including Mad Nurse and MicroRhythm, before starting a career working for Probe Entertainment, PictureHouse, and Electronic Arts.
References
edit- ^ Hague, James. "The Giant List of Classic Game Programmers".
- ^ Pouladi, Ali (August 26, 2003). "Simon Pick Interview". Lemon64.
External links
edit- Daredevil Dennis at Lemon 64