In computer science, a dispatch table is a table of pointers or memory addresses to functions or methods.[1] Use of such a table is a common technique when implementing late binding in object-oriented programming.

Perl implementation

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The following shows one way to implement a dispatch table in Perl, using a hash to store references to code (also known as function pointers).

# Define the table using one anonymous code-ref and one named code-ref
my %dispatch = (
    "-h" => sub {  return "hello\n"; },
    "-g" => \&say_goodbye
);
 
sub say_goodbye {
    return "goodbye\n";
}
 
# Fetch the code ref from the table, and invoke it
my $sub = $dispatch{$ARGV[0]};
print $sub ? $sub->() : "unknown argument\n";

Running this Perl program as perl greet -h will produce "hello", and running it as perl greet -g will produce "goodbye".

JavaScript implementation

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Following is a demo of implementing a dispatch table in JavaScript:

const thingsWeCanDo = {
    doThisThing() { /* behavior */ },
    doThatThing() { /* behavior */ },
    doThisOtherThing() { /* behavior */ },
    default() { /* behavior */ }
};

function doSomething(doWhat) {
    const thingToDo = Object.hasOwn(thingsWeCanDo, doWhat) 
        ? doWhat 
        : "default";
    return thingsWeCanDo[thingToDo]();
}

Virtual method tables

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In object-oriented programming languages that support virtual methods, the compiler will automatically create a dispatch table for each object of a class containing virtual methods. This table is called a virtual method table or vtable, and every call to a virtual method is dispatched through the vtable.

See also

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References

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  1. ^ Goldfuss, Alice. "Function Dispatch Tables in C". alicegoldfuss.com. Retrieved 23 January 2021.