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.45 Parabellum Bloodhound: Cyberpunk Active Time Action | |
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Developer(s) | Sukeban Games |
Director(s) | Christopher Ortiz |
Artist(s) |
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Writer(s) | Christopher Ortiz |
Composer(s) | Juneji |
Engine | Unity |
Platform(s) | Windows |
Mode(s) | Single-player |
.45 Parabellum Bloodhound: Cyberpunk Active Time Action[a] is an upcoming video game developed by Sukeban Games. The story follows Reila Mikazuchi, a former mercenary attempting to return to her previous life. The player explores the game's world, interacts with non-playable characters, and engages in combat. The concept for .45 Parabellum Bloodhound originated during game director and writer Christopher Ortiz's high school years. With this project, Ortiz aimed to minimize external influences to create a more distinctive experience compared to his previous work, VA-11 Hall-A (2016). The game is scheduled to release for Windows.
Gameplay
edit.45 Parabellum Bloodhound is described by Sukeban Games as an "active time action" game.[1] The player controls Reila Mikazuchi, a former mercenary attempting to return to her previous life. The combat system combines real-time and turn-based elements,[2] with the action bar's filling speed determined by both character and weapon statistics. Once the bar is full, the player can pause time to execute offensive moves.[3] While exploring the game world, the player uncovers secrets, interacts with non-playable characters, and engages in boss fights at the end of each level.[4]
Development and release
editThe concept for .45 Parabellum Bloodhound was conceived by Sukeban Games' game director and writer Christopher Ortiz and the project's programmer during their high school years.[3] Following the release of VA-11 Hall-A in 2016, Sukeban began working on its sequel, N1RV Ann-A. However, it was eventually put on hold as .45 Parabellum Bloodhound became the studio's primary project.[1][5] Developed under the working title Project D since 2019,[6] the game underwent several reboots, with the final iteration in progress since approximately 2022. Within about two years, the developers completed five of seven planned story chapters and finalized most of the game's features. While VA-11 Hall-A drew heavily on various inspirations, Ortiz aimed to minimize external influences for .45 Parabellum Bloodhound, except for the "initial spark" for the combat system, inspired by the 1998 video game Parasite Eve, and other mechanics.[3] He described the game as a "uniquely Sukeban experience."[2] It is being developed using the Unity engine.[6] .45 Parabellum Bloodhound was announced in July 2024 and is scheduled to release for Windows.[1]
Notes
editReferences
edit- ^ a b c Handley, Zoey (July 3, 2024). "VA-11 Hall-A dev reveals .45 Parabellum Bloodhound featuring Parasite Eve-style combat". Destructoid. Gamurs. Archived from the original on July 3, 2024. Retrieved July 4, 2024.
- ^ a b Jarvis, Matt (July 3, 2024). "VA-11 Hall-A devs' next game is a modern successor to horror strategy classic Parasite Eve, and that has me unreasonably excited". Rock Paper Shotgun. Gamer Network. Archived from the original on July 3, 2024. Retrieved July 4, 2024.
- ^ a b c Sal, Romano (July 3, 2024). "VA-11 Hall-A developer Sukeban Games announces 'Active Time Action' game .45 PARABELLUM BLOODHOUND for PC". Gematsu. Archived from the original on July 3, 2024.
- ^ Rowe, Willa (July 3, 2024). "Parasite Eve-Inspired Cyberpunk Game Announced, Looks Cool As Hell". Kotaku. G/O Media. Archived from the original on July 3, 2024. Retrieved July 4, 2024.
- ^ Chalk, Andy (December 2, 2020). "Cyberpunk bartending game N1RV Ann-A is delayed indefinitely". PC Gamer. Future plc. Archived from the original on December 2, 2020. Retrieved July 4, 2024.
- ^ a b Ortiz, Christopher (May 16, 2022). "Project updates!". Sukeban Games. Archived from the original on May 16, 2022. Retrieved July 4, 2024.