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Submission declined on 13 March 2024 by Randompersonediting (talk). This submission's references do not show that the subject qualifies for a Wikipedia article—that is, they do not show significant coverage (not just passing mentions) about the subject in published, reliable, secondary sources that are independent of the subject (see the guidelines on the notability of people). Before any resubmission, additional references meeting these criteria should be added (see technical help and learn about mistakes to avoid when addressing this issue). If no additional references exist, the subject is not suitable for Wikipedia.
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- Comment: See Wikipedia:Articles for deletion/Leonard Balsera. Robert McClenon (talk) 08:37, 13 February 2024 (UTC)
Leonard Balsera | |
---|---|
Occupation | Game designer |
Employer | Evil Hat Productions |
Known for | Role-playing games |
Leonard Balsera is a game designer who has worked primarily on role-playing games.
Career
editLeonard Balsera, who is of Latino heritage, and posted sometimes on The Forge message boards using the name Landon Darkwood, corresponded with Ron Edwards via e-mail about his GNS theory; Balsera noticed both a "subtext of hostility" toward traditional role-playing games as well as an "exclusionary dynamic" at the Forge involving both race and gender.[1]
Balsera provided vital support to Rob Donoghue, the main designer working on Spirit of the Century; Balsera had been previously active online an fan of Fate, but Evil Hat Productions brought him on to help complete work on the game.[2]: 424 Spirit of the Century by Donoghue, Fred Hicks, and Balsera, was published in 2006.[3]
Balsera later became the Lead System Developer on The Dresden Files Roleplaying Game while Chad Underkoffler took on the role of lead setting developer.[2]: 425 Balsera designed the game, which was published by Evil Hat in 2010.[4][5]
Balsera was one of the authors of the Fate Core system, published by Evil Hat in 2013.[6] Balsera, with co-authors Brian Engard, Ryan Macklin, and Mike Olson, rewrote the Fate 3.0 system entirely to create Fate Core, allowing the company to own it.[7]
Sarah Newton credits "the creativeness and generosity of Fred Hicks, Rob Donoghue, and Leonard Balsera and all the team at Evil Hat Productions, creators of the Fate Core system" for making her game Mindjammer - The Roleplaying Game (2014) possible.[8]
References
edit- ^ White, William J. (2020). Tabletop RPG Design in Theory and Practice at the Forge, 2001–2012: Designs and Discussions. Cham: Springer Nature. pp. 49, 60. ISBN 978-3-030-528-18-8. Retrieved 2023-11-13 – via Internet Archive.
- ^ a b Shannon Appelcline (2011). Designers & Dragons. Mongoose Publishing. ISBN 978-1-907702-58-7.
- ^ Lafayette, Lev (March 2012). "Independent Game Systems and Industry". RPG Review. No. 15. p. 56. Retrieved 2023-11-13 – via Internet Archive.
- ^ Green, Paul (2019). Encyclopedia of Weird Detectives: Supernatural and Paranormal Elements in Novels, Pulps, Comics, Film, Television, Games and Other Media. Jefferson, North Carolina: McFarland & Company. p. 60. ISBN 978-1-4766-7800-9. Retrieved 2023-11-13 – via Google Books.
- ^ Pringle, David, ed. (2021). The Ultimate Encyclopedia of Fantasy: The Definitive Illustrated Guide. London: Welbeck Publishing Group. p. 273. ISBN 978-1-78739-320-2. Retrieved 2023-11-13 – via Google Books.
- ^ Torres-Roman, Steven A.; Snow, Cason E. (2014). Dragons in the Stacks: A Teen Librarian's Guide to Tabletop Role-Playing. Santa Barbara, California: Bloomsbury Publishing. ISBN 978-1-61069-261-8. Retrieved 2023-11-13 – via Google Books.
- ^ Appelcline, Shannon (2014). Designers & Dragons: The '00s. Silver Spring, Maryland: Evil Hat Productions. pp. 323–324. ISBN 978-1-61317-087-8. Retrieved 2023-11-13 – via Internet Archive.
- ^ Newton, Sarah (2014). Mindjammer: The Roleplaying Game: Transhuman Adventure in the Second Age of Space. Harlow, Essex: Mindjammer Press. p. 2. ISBN 978-0-9574779-5-7. Retrieved 2023-11-13 – via Internet Archive.