Paradigm | Actor model, Object-oriented, Imperative |
---|---|
Designed by | Sylvan Clebsch |
First appeared | November 9, 2012 |
Stable release | 0.58.5
/ June 1, 2024 |
Typing discipline | strong, static, inferred, nominal, structural |
Implementation language | C |
License | BSD-2.[1] |
Website | www |
Influenced by | |
E | |
Influenced | |
Encore, Project Verona[2], Savi, Inko |
Pony (sometimes referred to as ponylang) is a free and open source, object-oriented, actor model, capabilities-secure, high performance programming language. Pony's reference capabilities allow even mutable data to be safely passed by reference between actors. Garbage collection is performed concurrently, per-actor, without the need to "stop the world".
Language design
editAt its core, Pony is a systems language designed around safety and performance.
Safety
edit- Type Safety - Pony is a type safe language.[3]
- Memory Safety - There are no dangling pointers and no buffer overruns. There is no null but optional types can be safely represented using unions with the None type.
- Exception Safety - There are no runtime exceptions. All exceptions have defined semantics and they are always caught.
- Concurrency Safety - The type system employs reference capabilities[4] to ensure (at compile time) that your program is free of data races and deadlocks.
Performance
edit- Lock-Free - By design, Pony avoids the need for traditional locking mechanisms, which eliminates the overhead and contention associated with locks.
- Native Code - Pony is an ahead-of-time (AOT) compiled language. There is no interpreter or virtual machine
- Concurrent Garbage Collection - Each actor's heap is collected separately and concurrently, avoiding the need to "stop the world" for global collection.
Examples
editA few examples of idiomatic Pony follow.
Hello World
editIn Pony, instead of a main function, there is a main actor. The creation of this actor serves as the entry point into the Pony program.
actor Main
new create(env: Env) =>
env.out.print("Hello, world!")
There are no global variables in Pony, everything must be contained within an instance of a class or an actor. As such, even the environment that allows for printing to stdout is passed as a parameter.
References
edit- ^ https://github.com/ponylang/ponyc/blob/master/LICENSE
- ^ "Verona FAQ". Github.
- ^ https://www.ponylang.org/media/papers/fast-cheap.pdf
- ^ Sylvan Clebsch, Sophia Drossopoulou, Sebastian Blessing, Andy McNeil (October 2015). "Deny capabilities for safe, fast actors". In Elisa Gonzalez Boix, Philipp Haller, Alessandro Ricci, Carlos Varela (ed.). AGERE! 2015: Proceedings of the 5th International Workshop on Programming Based on Actors, Agents, and Decentralized Control. Pittsburgh, PA, USA: Association for Computing Machinery. pp. 1–12. doi:10.1145/2824815.2824816. ISBN 9781450339018.
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External links
edit- Offical website
- Composition over Inheritance with Pony
- QCon London: Co-Designing a Type System and Runtime
- InfoQ Interview: Sylvan Clebsch on the Actor-Model Language Pony, Garbage Collection, Capabilities, Concurrency
- From Go to Pony
- InfoQ: Using the Actor-model Language Pony for FinTech
- Pony: Making it easy to write efficient, concurrent, data race free programs at Curry On 2015 associated with ECOOP 2015