Gorilla Tag is a virtual reality Massively multiplayer online game where players use two hands as legs to move throughout the different maps and game-modes. Gorilla Tag has over 10 million players globally[1] and is available on most, commercially available Virtual Reality Headsets such as: the Meta Quest 2, Meta Quest 3 and Valve Index, but primarily played on Meta Quests and on SteamVR.[2]

Success

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Gorilla tag has reached over 10 million players globally and has amassed over 100 million dollars in profit.[1][3] There are many possible reasons for this unprecedented success[4] is the many game-modes available such as: 'Infection', 'Hunt' and 'Paintbrawl'.[2]

Gorilla Tag has a huge social media presence, with the game amassing over 4.4 billion views across TikTok alone,[5] and billions more on YouTube. Some influential creators are large parts of Gorilla Tag's image, including: Jmancurly, VMT, AlecVR, JuanGTAG, RtinyVR and Rjtheshade.[6][7]

There is also large Gorilla Tag Wiki, which helps with Gorilla Tag's accessibility.

Game-play

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The innovative movement system is a large part of the game's reputation. The player moves around with their controllers acting as arms and legs simultaneously.[8] The physical nature of the game has been documented to help with fitness in adults.[9]

References

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  1. ^ a b "Another Axiom | Gorilla Tag Stats | Developer Diaries". www.anotheraxiom.com. Retrieved 2024-09-18.
  2. ^ a b "Gorilla Tag | Free on Oculus Quest | Become Monke". www.gorillatagvr.com. Retrieved 2024-09-18.
  3. ^ Bezmalinovic, Tomislav (2024-06-19). "Gorilla Tag reaches more than 1 million daily active players". MIXED Reality News. Retrieved 2024-09-18.
  4. ^ Hayden, Scott (2024-03-08). "Indie VR Hit 'Gorilla Tag' Becomes First Quest Title to Top 100K Reviews". Road to VR. Retrieved 2024-09-18.
  5. ^ Takahashi, Dean (2024-06-19). "Gorilla Tag crosses 10M VR players and $100M in revenue". VentureBeat. Retrieved 2024-09-18.
  6. ^ "jmancurly". YouTube. Retrieved 2024-09-18.
  7. ^ "VMT". YouTube. Retrieved 2024-09-18.
  8. ^ Another-Axiom/GorillaLocomotion, Another-Axiom, 2024-09-14, retrieved 2024-09-18
  9. ^ Akinfeleye, Obapese; Cervantes, Xzaliya; Boots, Brendan; Naugle, Keith; Naugle, Kelly (2024-07-25). "Physical activity and enjoyment of young adults while playing an active virtual reality game". {{cite journal}}: Cite journal requires |journal= (help)