Duneraiders is a 1984 science-fiction role-playing game adventure published by Gamelords for Traveller.

Duneraiders
DesignersJ. Andrew Keith
PublishersGamelords
Publication1984
GenresScience-fiction
SystemsClassic Traveller

Plot summary

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Duneraiders is an adventure on a desert world called Tashrakaar and involves competing off-world mining companies.[1] It utilized the rules from The Desert Environment by the same author.

Publication history

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Duneraiders was written by William H. Keith Jr. and was published in 1984 by Gamelords as a digest-sized 60-page book.[2]

Reception

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Tony Watson reviewed Duneraiders in Space Gamer No. 72.[1] Watson commented that "The scenario in Duneraiders is a good one, backed up by some interesting detail and local color. There's a good feeling for adventure in the dry wastes of the deep desert, and just about any playing group should find the situation challenging."[1]

Steve Nutt reviewed Duneraiders for Imagine magazine, and stated that "The adventure is well presented and laid out, and is comprehensive. The planetary background is detailed. with lots of maps and a deck plan of the mining vehicle provided. At all points of the adventure the referee has all the information needed; this is rare nowadays, with so many scenarios needing work on them before they can be played."[3]

Reviews

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References

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  1. ^ a b c Watson, Tony (Jan–Feb 1985). "Featured Review: Traveller Supplements from Gamelords". Space Gamer (72). Steve Jackson Games: 9.
  2. ^ Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 333. ISBN 0-87975-653-5.
  3. ^ Nutt, Steve (February 1985). "Notices". Imagine (review) (23). TSR Hobbies (UK), Ltd.: 42–43.