Fantavision is an animation program by Scott Anderson for the Apple II and published by Broderbund in 1985.[1][2][3] Versions were released for the Apple IIGS (1987), Amiga (1988), and MS-DOS (1988).[4][5][6]
Original author(s) | Scott Anderson |
---|---|
Initial release | 1985 |
Stable release | MS-DOS (1988)
|
Platform | Apple II, Apple IIGS, Amiga, MS-DOS |
Fantavision allows the creation of vector graphics animations using the mouse and keyboard. The user creates frames, and the software generates the frames between them.[3] Because this is done in real-time, it allows for creative exploration and quick changes. The program uses a graphical user interface in the style of the Macintosh with pull-down menus and black text on a white background.
Advertisements claimed Fantavision a revolutionary breakthrough that brings the animation features of "tweening" and "transforming" to home computers.[5]
Reception
editCompute! in 1989 called Fantavision the best animation program for the IBM PC, although it noted the inability to draw curves.[6]
Reviews
editReferences
edit- ^ "Fantavision Apple II manual". archive.org. Broderbund. 1985.
- ^ Michael, Andrew (April 1986). "Apple II - Fantavision Reeview Article Reprint". apple2.callapple.org. Retrieved 2023-05-18.
- ^ a b "Animation-(Timeline)". Inkscape Wiki. Retrieved 2023-05-18.
- ^ "FANT IFF Movie Format". AmigaOS Documentation Wiki. Retrieved 2023-05-18.
- ^ a b "It's Alive! (advertisement)". Computer Gaming World. January 1986. p. 29.
- ^ a b Anzovin, Steve (February 1989). "Fantavision". Compute!. p. 64. Retrieved 10 November 2013.
- ^ "GAMES Magazine #70". December 1985.