Global Effect is a 1992 video game published by EA/Millennium Interactive.
Global Effect | |
---|---|
Developer(s) | Millennium Interactive Ltd. |
Publisher(s) | Millennium Interactive Ltd. |
Platform(s) | Acorn 32-bit, Amiga, Amiga CD32, Atari ST, DOS |
Release | 1992 |
Genre(s) | Strategy |
Gameplay
editGlobal Effect is a game in which world construction and maintenance is simulated, and multiple scenarios are included for creating worlds, saving worlds, and ruling worlds.[1] Services available to the player include waste disposal, fuel sources, power stations, and supplies of food and water.[2] The player must keep the world environmentally clean while opposing an adversary trying to destroy it.[3] The player must build a thriving civilization by developing the natural resources of the world.[4] The game also allows the player to wage a thermonuclear war against neighboring civilizations.[5] The world is generated by the computer, with its continents, oceans, and ice caps, and mineral deposits beneath the land.[6]
Reception
editPublication | Score |
---|---|
Amiga Action | 93%[3] |
Amiga Format | 67%[5] |
Zero | 84%[6] |
M. Evan Brooks reviewed the game for Computer Gaming World, and stated that "A lifetime member of the Sierra Club with a Ph.D. in ecological engineering might have the drive and stamina to delve into the mechanics and playability of this product. As for the rest of us, Global Effect is closer to SimChernobyl than to SimCity."[1]
Scott A. May for Compute! said that while "Tenacious players might eventually enjoy this complex model of environmental cause and effect", other players would not find it rewarding.[2]
Steve White for Amiga Action called the game "probably the best planet simulator around".[3]
Dan Slingsby for CU Amiga found that while it can be fun to create and nurture an environment, "It's just that I can think of many better games to spend my money."[4]
Neil Jackson for Amiga Format quipped that "Unless you're intending to use it as a demonstration tool at the Earth Summit, give it a miss."[5]
Martin Pond for Zero found the game "great fun to play" and that it would be just as fun to play as "a bit of a fascist meathead" as to play with the goal of protecting the environment.[6]
Reviews
edit- Joystick (Jul, 1992)[7]
- ASM (Aktueller Software Markt) (Jul, 1994)
- ASM (Aktueller Software Markt) (Apr, 1992)[8]
- Amiga Power (May, 1992)[9]
- Amiga Power (Apr, 1995)[10]
- Computer Gaming World (Nov, 1992)
- Amiga Computing 49 (Jun 1992)
References
edit- ^ a b Brooks, M. Evan (October 1992). "Global Effect = PC2: Political Correctness for the Personal Computer". Computer Gaming World. Vol. 1, no. 99. pp. 28–29.
- ^ a b "Compute! Magazine Issue 151". April 1993.
- ^ a b c "Global Effect review from Amiga Action 32 (May 1992) - Amiga Magazine Rack".
- ^ a b "Global Effect review from CU Amiga (May 1992) - Amiga Magazine Rack".
- ^ a b c "Global Effect review from Amiga Format 36 (Jul 1992) - Amiga Magazine Rack".
- ^ a b c "Zero 32". Archived from the original on 15 June 2022. Retrieved 15 June 2022.
- ^ "Le site des anciennes revues informatiques". www.abandonware-magazines.org. Archived from the original on 4 June 2024. Retrieved 8 June 2024.
- ^ "Kultboy.com - DIE Kult-Seite über die alten Spiele-Magazine und Retro-Games!". www.kultboy.com. Retrieved 12 January 2024.
- ^ Amiga Power Issue 13 1992 [dead link]
- ^ "Global Effect review from Amiga Power 48 (Apr 1995) - Amiga Magazine Rack".