Gunfighter: The Legend of Jesse James is a shooter video game developed by Rebellion Developments and published by Ubi Soft for the PlayStation.[2] The game's plot is set in the American Old West and stars Jesse James, a 19th century American outlaw.
Gunfighter: The Legend of Jesse James | |
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Developer(s) | Rebellion Developments |
Publisher(s) | Ubi Soft |
Platform(s) | PlayStation |
Release | |
Genre(s) | Shooter game |
Mode(s) | Single-player |
Gameplay
editThe game takes inspiration from Namco's Time Crisis and is set in the Wild West. The player must defeat all onscreen enemies in an area in order to move to the next area. The player is allowed to hide in order to dodge enemy attacks and reload the revolver. However, the player must defeat all enemies before an onscreen timer expires. Sometimes, the player is rewarded for clearing an area with a time extension.[3]
Sequel
editGunfighter II: Revenge of Jesse James, a sequel to Gunfighter: The Legend of Jesse James, was developed by Rebellion Developments and published by Ubisoft in Europe in 2003.
Reception
editAggregator | Score |
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Metacritic | 55/100[4] |
Publication | Score |
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GameSpot | 4.6/10[3] |
GameZone | 7/10[5] |
Official U.S. PlayStation Magazine | [6] |
The game received "mixed" reviews according to the review aggregation website Metacritic.[4]
References
edit- ^ "EBgames.com - PlayStation". EB Games. Archived from the original on 12 December 2001. Retrieved 12 January 2024.
- ^ "Gunfighter: The Legend of Jesse James". IGN. Ziff Davis. Retrieved 8 June 2018.
- ^ a b Davis, Ryan (11 January 2002). "Gunfighter: The Legend of Jesse James Review". GameSpot. CBS Interactive. Retrieved 8 June 2018.
- ^ a b "Gunfighter: The Legend of Jesse James for PlayStation Reviews". Metacritic. CBS Interactive.
- ^ Wiley, Patricia (17 December 2001). "Gunfighter: [T]he Legend of Jesse James Review". GameZone. Archived from the original on 5 December 2008. Retrieved 8 June 2018.
- ^ "Gunfighter: The Legend of Jesse James". Official U.S. PlayStation Magazine. Ziff Davis. January 2002. p. 144.