inStreamly
This article has been translated from the article InStreamly in the Polish Wikipedia, and requires proofreading. (April 2026) |
| Industry | Digital marketing, Streaming media |
|---|---|
| Founded | 2019 |
| Headquarters | , Poland |
Key people | Maciej Sawicki (CEO) |
| Owner | SMOK Ventures, Supernode Global, Colopl Next, PKO VC, hubraum (Deutsche Telekom) |
| Website | instreamly |
inStreamly is a Polish technology platform and company in the digital marketing sector, founded in 2019. It develops technology that allows for automated micro-sponsorships and the simultaneous display of display advertisements during live streaming across multiple independent channels.[1] Aside from its main platform, the company develops supplementary products for the esports and gaming markets and operates internationally.
History
[edit]The company was founded in 2019.[2] Its founders are Maciej Sawicki, Damian Konopka, Szymon Kubiak, and Wiktoria Wójcik.[2][3] Prior to establishing inStreamly, the founders were professionally active in the esports and gaming market.[2][4] Maciej Sawicki had previously managed the production house Foszer Sawicki[5] and was involved in the esports sector as a commentator[6] and co-owner of the devils.one organization.[7]
Operations and products
[edit]This section may need to be rewritten to comply with Wikipedia's quality standards. (May 2026) |
The company's primary product is the inStreamly platform, which operates on a micro-sponsorship model.[4] The software allows streamers to connect automatically with advertisers.[8] During broadcasts, streamers display advertising graphics and animations.[9] Advertising materials are matched to the broadcast using contextual technologies, in-game analysis, the streamer's speech, or chat history.[10]
The system allows both micro- and macro-streamers to generate revenue without the need for large contracts with streaming platforms.[1][3] The tool integrates with live streaming services such as Twitch, YouTube, and Kick. Advertisements broadcast through the platform are primarily directed at Generation Z audiences.[4] According to industry data, the average click-through rate (CTR) for campaigns conducted through the platform was approximately 4%, while the market average for display advertising was 0.7%.[2]
The company develops several supplementary products:
- Streamcoi – a streamer management tool for managers and esports teams (used by organizations such as G2 Esports and Furia);[4]
- Genki – a loyalty program based on commissions from fan purchases;[4][11]
- Streamers Global – an aggregator of news and statistics concerning the live streaming market;[4]
- New Game + – a marketing agency focused on the gaming sector.[12]
Since 2021, inStreamly has developed advertising products embedded directly within video games and the metaverse.[2] The company also authored the industry report Live Streaming Trends 2025, which was cited by industry media including NowyMarketing.pl[13] and Marketer+.[14]
Market presence
[edit]Between 2023 and 2024, the platform was active in over 20 markets, including Poland, Germany, France, Japan, and Brazil.[15] The service operates under its own brand and in a white-label model. Local versions include WARRIOR STREAMING in Brazil, StreamAdvisor in Ukraine, and StreamPot in Japan.[16][17] More than 100,000 registered streamers have utilized the platform.[15][3]
Marketing campaigns through inStreamly have been conducted for over 230 brands, resulting in more than 40,000 micro-sponsorship contracts.[2][4] Clients include Netflix, Samsung, Sony PlayStation, and G2 Esports.[1]
Funding
[edit]In 2020, inStreamly secured its first funding round of 1 million PLN from SMOK Ventures, which was allocated toward technology development and international expansion.[1][18]
In 2021, the company closed an investment round of 4.8 million PLN. Participants included the British fund Supernode Global,[19] the Japanese fund Colopl Next, and PKO VC.[2][20] In 2022, the company received further investment from hubraum, a fund owned by Deutsche Telekom.[2][21]
Recognition
[edit]- In 2022, co-founder Wiktoria Wójcik was included on the European Forbes 30 Under 30 list in the Media & Marketing category.[22]
- In 2024, the company was awarded at the IAB MIXX Awards 2024 in the Commerce category for the campaign "PSHHH! IT'S GAME TIME – Pepsi x Pyszne.pl x Fortnite".[23] The company is also a member of the employers' association IAB Polska.[24]
- In 2025, inStreamly received the Channel Excellence Award – Influencer Marketing & PR at the EMMA Awards 2025 for the "Dew It Anyway!" campaign for PepsiCo.[25]
- The company was listed in the "Top 100 Poland Startups to Watch in 2026" by Failory.[26]
References
[edit]- 1 2 3 4 "Jest kasa w streamingu. InStreamly zgarnęło 4,8 mln zł na połączenie mikro-streamerów z markami". Bizblog.pl - serwis biznesowy (in Polish). 2021-04-19. Retrieved 2026-04-01.
- 1 2 3 4 5 6 7 8 Gryciuk, Wojciech (2024-01-13). "inStreamly umożliwia markom sponsorowanie streamerów". PoLAND of IT Masters (in Polish). Retrieved 2026-04-01.
- 1 2 3 Kościołowska, Patrycja. "🚀 Trend gamingu & strategia Growth marketplace'u inStreamly". enjoyGrowth!. Retrieved 2026-04-01.
- 1 2 3 4 5 6 7 "About Us". inStreamly. Retrieved 2026-04-01.
- ↑ "Domy produkcyjne Artcore oraz FoszerSawicki połączą swoje struktury". NowyMarketing - Where's the beef? (in Polish). 2019-05-21. Retrieved 2026-04-01.
- ↑ "Abecadło Esportu: Maciej "Sawik" Sawicki (Część 1)". Przegląd Sportowy (in Polish). 2021-07-13. Retrieved 2026-04-01.
- ↑ "Maciej Sawicki: E-sport jest dla buntowników, tych co idą pod prąd i spełniają marzenia". Marketing i Biznes (in Polish). 2019-03-15. Retrieved 2026-04-01.
- ↑ Akçay, Ediz Edip (2026). Marketing technology: integrating martech for transformational marketing. Great Britain ; United States: Kogan Page. ISBN 978-1-3986-2525-9.
- ↑ "inStreamly". We Did it in Poland (in Polish). Retrieved 2026-04-01.
- ↑ Musielak, Borys (2020-07-14). "Why We Invested In inSTREAMLY". SMOK Ventures. Retrieved 2026-04-01.
- ↑ "Genki chce pozwolić twórcom zarabiać bez proszenia fanów o pieniądze. Za pomysłem stoi inSTREAMLY". MamStartup (in Polish). 2026-04-01. Retrieved 2026-04-01.
- ↑ Wirtualna Polska, Grupa (2025-10-07). "Powstała agencja New Game +. Obiecują "ChatGPT dla marketingu gamingowego"". Media, Reklama, Internet, PR, Telewizja, Radio - najnowsze wiadomości tylko na WirtualneMedia.pl (in Polish). Retrieved 2026-04-01.
- ↑ Mizerska, Dominika (2025-02-18). "inStreamly: „Live streaming Trendy 2025" [RAPORT]". NowyMarketing - Where's the beef? (in Polish). Retrieved 2026-04-01.
- ↑ Samborski, Wojciech (2025-04-01). "Marketingowe podsumowanie miesiąca [marzec 2025] | Marketer+". Marketer+ przewodnik po marketingu (in Polish). Retrieved 2026-04-01.
- 1 2 "inSTREAMLY pozyskał 4,8 mln zł inwestycji. Startup umożliwia markom wykorzystanie zasięgów streamerów". Marketing i Biznes (in Polish). 2021-04-19. Retrieved 2026-04-01.
- ↑ Šimić, Ivan (2024-02-28). "How inStreamly builds a global network of marketplaces". Esports Insider. Retrieved 2026-04-01.
- ↑ "Polska technologia Streamcoi pomoże stworzyć największą sieć streamerów w Brazylii". Cybersport.pl. Retrieved 2026-04-01.
- ↑ "Instreamly dostał milion złotych na rozwój technologii dla streamerów i e-sportu". Forbes.pl (in Polish). Retrieved 2026-04-01.
- ↑ "London-based VC Supernode Global invests almost a million in gaming live streaming platform". UKTN. 2021-04-14. Retrieved 2026-04-01.
- ↑ "PKO VC stawia na live streaming". pb.pl (in Polish). 2026-04-01. Retrieved 2026-04-01.
- ↑ "hubraum Fund inwestuje w polski start-up inStreamly". T-Mobile Polska (in Polish). Retrieved 2026-04-01.
- ↑ "Wiktoria Wójcik". Forbes. Retrieved 2026-04-01.
- ↑ Sztank, Grzegorz (2024-10-24). "Zwycięzcy 2024 | IAB MIXX Awards". mixx-awards.pl (in Polish). Retrieved 2026-04-01.
- ↑ Agata (2024-08-14). "inStreamly dołącza do IAB Polska". IAB Polska (in Polish). Retrieved 2026-04-01.
- ↑ "Nagrodzeni 2025 - EMMA Awards 2026 - Effective Media & Marketing Awards" (in Polish). Retrieved 2026-04-01.
- ↑ "Top 100 Poland Startups to Watch in 2026". www.failory.com. Archived from the original on 2026-01-24. Retrieved 2026-04-01.