Janine Cirincione (born 1961) is an American curator and multimedia artist.[4][5][6] She is the co-director of Sean Kelly Gallery[7][8] and was formerly the director of the Tilton Gallery where she curated “School Days” in 2006[9] and “Through the Looking Glass: Artists’ First Encounters with Virtual Reality”[10] in 1992. From 1993-1994, she was an artist in residence at the Wexner Center for the Arts along with Brian D'Amato and Michael Ferraro.[11] Her project, "Real Life," (2001) created 2D animated characters which reacted to the real world of the gallery environment via sensors.[12] Cirincione has also been the president of content development at PossibleWorlds.[13]
Janine Cirincione | |
---|---|
Born | Janine Cirincione 1961 United States |
Notable work | Dark Decor[2] Possible Worlds[3] |
Spouse | Michael Ferraro[1] |
References
edit- ^ Gehman, George (October 10, 1999). "Worlds Together Husband And Wife Create Interactive Fun For All In Allentown Exhibit". The Morning Call. Retrieved 6 September 2016.
- ^ "Dark Decor". Curators International. Retrieved 6 September 2016.
- ^ Traster, Tina (August 6, 2001). "Digital animator draws up plan to reach black ink". Crains New York Business. Retrieved 6 September 2016.
- ^ Smith, Roberta (July 24, 2014). "Clash of the Items, at a Gallery Near You". The New York Times. Retrieved September 5, 2016.
- ^ Myers, Holly (October 11, 2002). "Playing With Video Games and Other Present Fixations". Los Angeles Times. Retrieved 6 September 2016.
- ^ Ruescher, Scott (September 1, 2003). "Deafening Dissonance". ArtsEditor. Retrieved 6 September 2016.
- ^ "Sean Kelly Gallery". Sean Kelly Gallery. Retrieved 17 July 2016.
- ^ Weiss, Haley (January 13, 2016). "Ilse D'Hollander's Emotional Appeal". Interview. Retrieved 6 September 2016.
- ^ "Artists in Their Youth". No. February 27, 2006. New Yorker. Retrieved 17 July 2016.
- ^ Hagen, Charles (July 5, 1992). "Virtual Reality: Is It Art Yet?". The New York Times. Retrieved 17 July 2016.
- ^ "Artist Residencies". Wexner Center for the Arts. Retrieved 17 July 2016.
- ^ Doyle, Audrey (July 2001). "Reality Art". Computer Graphics World. 24 (7): 62. Retrieved 6 September 2016 – via EBSCOhost.
- ^ Jacobs, Heather (20 April 2001). "Character Development". Shoot. 42 (15): 39. Retrieved 6 September 2016 – via EBSCOhost.