Jens Hilgers (born 1975) is a German entrepreneur who works in the esports industry. He was the founding CEO of the esports production company Electronic Sports League (ESL),[1][2] and is a co-founder and the CEO of Bayes (formerly Dojo Madness), an esports data company based in Berlin. In 2014, he co-founded G2 Esports together with Carlos "Ocelot" Rodriguez, and currently serves as its chairman.[3][4] He is also the founding general partner of BITKRAFT Ventures, a global early and mid-stage investment platform for gaming, esports, and a new technology named Web3.[5][6][7][8] He has been credited as an early pioneer of the esports industry.[9]

Jens Hilgers
Born1975 (age 48–49)
Cologne, Germany
NationalityGerman
OccupationEntrepreneur
Years active1997–present

Background

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Jens Hilgers, a German native, was born in the city of Cologne in 1975. He pursued his academic education in the field of software development and successfully completed his studies in 1998. Hilgers attributes his fondness for product development to his childhood exposure to the plastic construction toy Lego and the Amiga 500 computer.[10]

Career

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Hilgers began his esports career in 1997. While in college, he built Gamers.de, a news portal for online PC games; Later he launched the first German Clan League and created Gamers Gathering, a European LAN-Party.[11]

In 2000, Hilgers founded Turtle Entertainment GmbH, based in Cologne, Germany. Turtle Entertainment is the parent company of the Electronic Sports League (ESL), one of the world's largest esports organizations. Hilgers served as the CEO of the company until 2010, at which point he transitioned to chairman of the board. During his ten-year tenure as CEO, Hilgers helped expand the company into becoming a major brand that contributed to the esports industry.[12] The company operates online platforms and TV studios that broadcast tournaments in the gaming industry.[13][14] In 2015, when Hilgers was the chairman of ESL, Modern Times Group purchased a majority stake in the company for $86 million.[1] Furthermore, Hilgers served as CEO at GIGA Digital Television GmbH and co-owns G2 Esports, a competitive esports team located in Berlin, Germany.[15][16] In 2022, ESL was acquired in whole by the Saudi Arabian SAVVY Games Group, a subsidiary of the PIF for 1.050.000.000 US$ and marked Hilgers’ final exit from the business, yet also made it Germany’s first Gaming Company to see a Unicorn Exit.[17]

Bayes

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In 2014, Hilgers founded Bayes (formerly Dojo Madness), an esports startup based in Berlin, Germany. Bayes pioneered AI-based Esports coaching with its League of Legends Coaching APP LOLSUMO and moved to become a provider for professional esports data in partnership with Sport Radar.[18] In 2017, under the leadership of Raine Ventures and participation from Kakao's K Cube Ventures and investors, Dojo raised a total of $12.75 million in another round of funding.[19] In 2020, Bayes announced the closing of a $6 million funding round, which included participation from the Pohlad Family investment group, Fertitta Capital, Sony Innovation Fund, and other sports and media investors.[20]

G2 Esports

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In 2015, Hilgers co-founded G2 Esports (formerly Gamers2), one of the leading global esports and entertainment brands, alongside League of Legends player-turned-team owner, Carlos ‘Ocelot’ Rodriguez.[21] Since its inception, G2 Esports has raised $27.3M, including a $10M investment round from Joseph Tsai.[22] The European esports organization is headquartered in Berlin, Germany, with players competing in games like League of Legends, Valorant, Counter-Strike: Global Offensive, Hearthstone, Rocket League, Rainbow Six Siege, and Sim Racing.[23]

BITKRAFT Ventures

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In 2015, Jens Hilgers launched the company BITKRAFT Ventures, a global investment platform for gaming and Web3. BITKRAFT has been the most active gaming venture capital firm and lead investor in 2020 and 2021, according to research from Invest Game[24] and Drake Star Partners.[25] As of April 2023, BITKRAFT Ventures has $830 million in assets under management and has expanded its footprint to Asia.[8]

References

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  1. ^ a b "This eSports company just got acquired for $87 million". Fortune. July 3, 2015.
  2. ^ "Jens Hilgers". trendsfestival.com. Retrieved 2023-11-27.
  3. ^ "G2 Esports Brings On Billionaire Joseph Tsai As An Owner And Plans To Take Over New York". Forbes. December 10, 2019.
  4. ^ "G2's grand vision targets more than just esports dominance". ESPN. May 24, 2019.
  5. ^ "BITKRAFT Launches With 18 Million Euro To Fund Esports Startups". Forbes (magazine). April 27, 2017.
  6. ^ "EGD 068: Jens Hilgers, BITKRAFT Ventures". Elite Game Developers. 2020-08-31. Retrieved 2023-07-06.
  7. ^ "This Google-backed web3 startup unlocks $27M to transform gaming in Africa — TFN". Tech Funding News. 2023-01-17. Retrieved 2023-07-06.
  8. ^ a b Liao, Rita (2023-04-20). "Why the $830M gaming fund Bitkraft is bullish on Asia". TechCrunch. Retrieved 2023-07-06.
  9. ^ "ESports: Global revenue expected to smash $1 billion by 2019". CNN. May 29, 2016.
  10. ^ "About me". The Observer Ward. Archived from the original on 2017-10-17. Retrieved 2017-10-17.
  11. ^ Räth, Georg (2015-08-11). "Die Höhen und Tiefen von E-Sports-Urgestein Jens Hilgers". Business Insider (in German). Retrieved 2023-07-06.
  12. ^ "Vainglory Breaks Through in E-Sports on a Tablet". The New York Times Bits. August 9, 2015.
  13. ^ "Jens Hilgers: eSports sector already at critical mass?". CalvinAyre.com. February 19, 2016.
  14. ^ "Turtle Entertainment GmbH - Company Profile and News". Bloomberg.com. Retrieved 2023-07-06.
  15. ^ "Riot Games Ruling Re: Jens Hilgers, Fnatic And G2 Esports Sets A Financial Integrity Standard". eSports Betting Report. June 29, 2017.
  16. ^ Wood, Joss (2016-09-08). "Riot Games Ruling Re: Jens Hilgers, Fnatic And G2 Esports Sets A Financial Integrity Standard". The Lines. Retrieved 2023-07-06.
  17. ^ "MTG sells ESL Gaming to Savvy Gaming Group for $1.05 billion". Reuters. 2022-01-25. Retrieved 2023-07-06.
  18. ^ "Machine learning will be a game-changer for esports". VentureBeat. March 11, 2017.
  19. ^ "Dojo Madness raises $6 million for esports coaching apps and analytics". VentureBeat. April 5, 2017.
  20. ^ Nicholson, Jonno (2020-09-17). "Bayes Holding closes $6M funding round". Esports Insider. Retrieved 2022-02-18.
  21. ^ "G2 Esports expands into music with label launch". www.musicweek.com. Retrieved 2022-03-02.
  22. ^ "G2 Esports Raises $10M From Brooklyn Nets Owner Joseph Tsai – ARCHIVE - The Esports Observer". 2019-12-10. Retrieved 2022-03-02.
  23. ^ Bliss, Nathan (2022-03-02). ""Generational phenomenon" - How Carlos 'ocelote' Rodriguez built Esports empire". Buzz.ie. Retrieved 2022-03-02.
  24. ^ "Global Video Game Deals Report 2020 — Investment Overview". InvestGame.net. 2021-01-14. Retrieved 2022-02-18.
  25. ^ "Global Gaming Report 2021". www.drakestar.com. Retrieved 2022-02-18.