John Wainwright is a computer scientist, born in Australia, who has pioneered the development of pure object-based computer languages. He is the principal architect of two computer languages, ScriptX (1992–1996) and MaxScript (1996).[1]
John Wainwright
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Scientific career | |
Fields | Computer science |
In 1992, Wainwright sold Apple Computer his structural framework for an object based, language and virtual machine operating system called Objects in C. He became the lead architect for ScriptX, a language and media player developed by Kaleida Labs.
After Kaleida Labs closed its doors in 1996, Wainwright went on to serve as the principal architect of MaxScript, the scripting language of Autodesk 3ds Max.[2] This language has been used in game development as a part of the Maxis Sims animation processing pipeline.[3] Compared to ScriptX, MaxScript has explicit syntax to support 3D animation.
Wainwright was the Chief Technology Officer at Crowd Science, an online advertising technology company he co-founded in 2007 with his nephew, John Martin, and Paul Neto. Crowd Science was funded by Granite Ventures.[4]
As of 2015[update] Wainwright is the Vice President of Engineering at Kollective Technology Inc. (previously known as Kontiki Inc.), a company he co-founded in 2001.
Wainwright was also the first non-employee[5] Amazon.com customer, ordering the book Fluid Concepts and Creative Analogies. An Amazon building is named after him.
In 2020, he co-founded Mirinae, Inc in South Korea and developed a Korean language learning cloud service (mirinae.io).
References
edit- ^ Miller, Phil; Andersen, Joshua R.; Espinosa-Aguilar, Dave; et al. (July 1997). Inside 3D studio Max. New Riders Publishing. p. 549. ISBN 978-1-56205-778-7.
- ^ CGSociety wiki — MaxScript history Archived 2 September 2009 at the Wayback Machine
- ^ Automating The Sims Character Animation Pipeline with MaxScript
- ^ VentureBeat — Crowd Science offers demographic data for mid-sized blogs, but how big is the market?
- ^ Source: MarketWatch