Massive Development

(Redirected from Krass Engine)

Massive Development GmbH was a German video game developer based in Mannheim, Germany. Founded as Massive Development GbR, the company was active between 1994 and 2005 and is primarily known for their post-apocalyptic science fiction video games Archimedean Dynasty and AquaNox, which have attained somewhat of a cult status.

Massive Development GmbH
Formerly
  • Massive Development GbR
  • (1994-1999)
Company type
IndustryVideo games
FoundedOctober 1994; 30 years ago (1994-10)
Defunct30 May 2005 (2005-05-30)
HeadquartersMannheim, Germany
Key people
  • Alexander Jorias
  • Ingo Frick
  • Oliver Weirich
Number of employees
15 (2005)
WebsiteMassive.de (archived)

History

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Massive Development was founded in 1994 by Alexander Jorias, Ingo Frick and Oliver Weirich in Mannheim as Massive Development GbR. Their first product was the porting of the Amiga game The Settlers to MS-DOS in 1994. In 1996 they released the successful science-fiction submarine role-playing video game Archimedean Dynasty, published by Blue Byte.[1][2][3]

In December 2000, Massive Development was bought by the Austrian publisher JoWooD.[4] Until 2000, Massive Development worked on its own game engine called "krass Engine", which was used for their next title AquaNox.[5] It was one of the first games to make use of the new capabilities of graphic cards with T&L hardware, which is why AquaNox was also bundled with new graphic cards. On 30 May 2005, the development studio was closed by JoWooD,[6] and by that cancelling the development of AquaNox: The Angel's Tears for the PlayStation 2.[7]

Two of the original founders, Alexander Jorias and Ingo Frick, are now working on a 3D chat with Social Networking Features, titled Club Cooee.[8]

Developed games

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References

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  1. ^ jamyz1102. "Power Play 12/96, Seiten 76-78". Kultboy.com (in German). Retrieved 17 November 2015.{{cite web}}: CS1 maint: numeric names: authors list (link)
  2. ^ "Schleichfahrt - Presseberichte - Deutschland". Massive Development (in German). 30 October 1996. Archived from the original on 16 November 2001. Retrieved 17 November 2015.
  3. ^ Massive Development (2000). "Schleichfahrt - Vom Tageslicht vergessen, von der Finsternis beherrscht!" (PDF). SilentDepth.com (in German). Archived from the original (PDF) on 17 March 2012. Retrieved 17 November 2015.
  4. ^ Reis, Thomas (14 December 2000). "News und Presseerklärungen - JoWood [PE]". Massive Development (in German). JoWooD. Archived from the original on 3 February 2001. Retrieved 17 November 2015.
  5. ^ "krass(tm) Engine - Technische Details". Massive Development. 2000. Archived from the original on 15 April 2002.
  6. ^ Rottenmann (30 May 2005). "JoWooD schließt Studio". mediabiz.de (in German). Busch Entertainment Media. Retrieved 17 November 2015.
  7. ^ Impossible (24 September 2007). "Kein AquaNox: The Angel's Tears !". AquaNox World (in German). Archived from the original on 25 September 2007. Retrieved 17 November 2015.
  8. ^ "Interview mit Stefan Lemper von Club Cooee". GameBizz.de (in German). 19 April 2010. Archived from the original on 17 August 2011. Retrieved 17 November 2015.
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