The Laguerre formula (named after Edmond Laguerre) provides the acute angle between two proper real lines,[1][2] as follows:
where:
- is the principal value of the complex logarithm
- is the cross-ratio of four collinear points
- and are the points at infinity of the lines
- and are the intersections of the absolute conic, having equations , with the line joining and .
The expression between vertical bars is a real number.
Laguerre formula can be useful in computer vision, since the absolute conic has an image on the retinal plane which is invariant under camera displacements, and the cross ratio of four collinear points is the same for their images on the retinal plane.
Derivation
editIt may be assumed that the lines go through the origin. Any isometry leaves the absolute conic invariant, this allows to take as the first line the x axis and the second line lying in the plane z=0. The homogeneous coordinates of the above four points are
respectively. Their nonhomogeneous coordinates on the infinity line of the plane z=0 are , , 0, . (Exchanging and changes the cross ratio into its inverse, so the formula for gives the same result.) Now from the formula of the cross ratio we have
References
edit- ^ Richter-Gebert, Jürgen (2011-02-04). Perspectives on Projective Geometry: A Guided Tour Through Real and Complex Geometry. Springer Science & Business Media. pp. 342–. ISBN 9783642172861. Retrieved 18 September 2014.
- ^ Fisher, Robert B.; Breckon, Toby P.; Dawson-Howe, Kenneth; Andrew Fitzgibbon; Craig Robertson; Emanuele Trucco; Christopher K. I. Williams (2013-11-08). Dictionary of Computer Vision and Image Processing. Wiley. pp. 148–. ISBN 9781118706800. Retrieved 18 September 2014.
- O. Faugeras. Three-dimensional computer vision. MIT Press, Cambridge, London, 1999.