LibX is a platform-independent C++ software library used to provide handling of DirectX .X files.
Developer(s) | Christian Oberholzer and Basil Fierz |
---|---|
Stable release | 1.0
/ March 16, 2008 |
Operating system | Cross-platform |
Type | Graphics library |
License | LGPL |
Website | https://sourceforge.net/projects/libx/ |
It's mainly built of two statically linked libraries and one executable demonstrating the capability to load models and render them using OpenGL. The two libraries are:
libx_core
editThis one parses the actual file and generates an in-memory-representation of the file content (similar to a .xml DOM tree.)
libx_model
editThis library can convert the generated file-representation into a format suitable for rendering, specifically:
- converting indices to 16bit representation if possible
- reordering streams of normals, positions, etc. so that they are indexable with one index for each vertex
- convert quad-faces to triangles
- etc.[citation needed]