This is a list of computer graphics and descriptive geometry topics, by article name.
- 2D computer graphics
- 2D geometric model
- 3D computer graphics
- 3D projection
- Alpha compositing
- Anisotropic filtering
- Anti-aliasing
- Axis-aligned bounding box
- Axonometric projection
- Bézier curve
- Bézier surface
- Bicubic interpolation
- Bilinear interpolation
- Binary space partitioning
- Bitmap graphics editor
- Bounding volume
- Bresenham's line algorithm
- Bump mapping
- Collision detection
- Color space
- Colour banding
- Computational geometry
- Computer animation
- Computer-generated art
- Computer painting
- Convex hull
- Curvilinear perspective
- Cylindrical perspective
- Data compression
- Digital raster graphic
- Dimetric projection
- Distance fog
- Dithering
- Elevation
- Engineering drawing
- Flat shading
- Flood fill
- Geometric model
- Geometric primitive
- Global illumination
- Gouraud shading
- Graphical projection
- Graphics suite
- Heightfield
- Hidden face removal
- Hidden line removal
- High-dynamic-range rendering
- Isometric projection
- Lathe (graphics)
- Line drawing algorithm
- Linear perspective
- Mesh generation
- Motion blur
- Orthographic projection
- Orthogonal projection
- Perspective (graphical)
- Phong reflection model
- Phong shading
- Pixel shaders
- Polygon (computer graphics)
- Procedural surface
- Projection
- Projective geometry
- Quadtree
- Radiosity
- Raster graphics
- Raytracing
- Rendering (computer graphics)
- Reverse perspective
- Scan line rendering
- Scrolling
- Technical drawing
- Texture mapping
- Trimetric projection
- Vanishing point
- Vector graphics
- Vector graphics editor
- Vertex shaders
- Volume rendering
- Voxel