Magna Carta: Tears of Blood

MagnaCarta: Tears of Blood, also known as MagnaCarta: Crimson Stigmata is a role-playing video game developed by Softmax and originally released for the PlayStation 2 in South Korea by Sony Computer Entertainment as MagnaCarta: Crimson Stigmata (마그나카르타: 진홍의 성흔, Mageuna Kaleuta: Jinhong-ui Seongheun) and in Japan as simply Magna Carta (マグナカルタ, Maguna Karuta) (a title later used in the PAL version) by Banpresto in 2004. It is the second installment of the Magna Carta series and a sequel to the 2001 game Magna Carta: The Phantom of Avalanche. The game was later released as MagnaCarta: Tears of Blood in the United States. A PlayStation Portable version was released in May 2006 as MagnaCarta Portable (マグナカルタ ポータブル, Maguna Karuta Pōtaburu).

MagnaCarta: Tears of Blood
North American PlayStation 2 cover art
Developer(s)Softmax
Publisher(s)
Director(s)Yeon-Kyu Choi
Producer(s)
  • Shintarō Miura
  • Young-Gee Cho
  • Lee Jackie
Designer(s)Seok-Hwan Jeon
Programmer(s)Chang-Geun Lim
Artist(s)
Writer(s)
  • Rae-Yeon Lee
  • Byung-Soo Kwon
  • Junko Okazaki
Composer(s)Sung-Woon Jang
SeriesMagna Carta
EngineUnreal Engine 2
Platform(s)PlayStation 2, PlayStation Portable
ReleasePlayStation 2
  • JP: November 11, 2004
  • KOR: December 12, 2004
  • NA: November 15, 2005
  • AU: March 16, 2006[1]
  • EU: April 7, 2006
PSP
  • JP: May 25, 2006
Genre(s)Role-playing
Mode(s)Single-player

Gameplay

edit

The game's battle elements borrowed from Shadow Hearts and the Star Ocean series. Up to three characters may move around the battlefield in real time. The player can only control one character at a time and can only attack after the character fills its "leadership meter" by remaining still. Once filled, the character can initiate an attack by performing a series of three timed button presses (known as the "trinity ring"). If the attack is unsuccessful, the leadership meter empties, and the player must wait for it to refill again.

The three modes of combat that are uniquely embedded are "standard", "combo" and "counter". The standard mode is excellent for offensive and defensive attacks. By perfecting the timing of the buttons, characters will learn stronger attacks. Combo attacks lack defense but are generally used to create powerful offensive attacks by combining all attacks in one turn. The counter mode does what its name implies; not only is the user able to block, but also attack by predicting their enemies' attacks. Players using this mode do not exhaust their leadership meter. Characters may attack with various combat "styles" learned in the game, which use different chi (energy) types to increase their utility. There are eight different types of chi present in all areas, but in different exhaustible quantities.

Plot

edit

The game takes place in the land of Efferia, where a seemingly endless war has raged between the continent's two species: Humans and Yason. Humans and Yason are similar in appearance, but Yason have lighter skin and differently shaped ears. The protagonist of the game, Calintz, is a high-ranking leader of the Tears of Blood, a mercenary squad hired out by the Human Alliance to deal with problems they cannot, or will not, touch. Since the group is not part of the official army, the mercs are disliked by the Alliance soldiers. The core group also consists of Azel, a youthful sword wielder who looks up to Calintz, Eonis, a powerful mage, and Haren, a martial artist. Save for Azel, all group members have a heavy grudge against the Yason for the deaths of friends and family. The Blast Worms, highly skilled Yason soldiers, are led by the Four Warriors, an elite group who wields great power and magic.

When the Alliance's use of the "forbidden magic" fails, Calintz stops an assault by one of the Four Warriors' summoned familiars. After destroying a bridge to prevent enemy advancement, he finds himself in a cavern being healed by an unfamiliar woman. Because she suffers from amnesia, all she remembers is her name, Reith, and that she can use very powerful healing magic. Eventually, they find their way out of the cave and, as a show of thanks for saving him, Calintz offers to take her to Amabat, a city of high-ranking and powerful priestesses, thinking her to be one of them. As the story progresses, Reith, as well as the Tears of Blood and Blast Worms, learn that she is a much more important piece of the puzzle than anyone had realized. When she begins to regain her memories, Reith, who is also Queen Amila, begins her mission to find the traitor of the Yason as well as the mastermind behind the plot of resurrecting the Light of Salvation. This is where the dark truths behind the war begin to unravel where Agreian, the General of the Human Alliance, turns out to be the mastermind (or known as "Neikan") for reviving the Light of Salvation as well as prolonging the war between the Yason and Humans. Will Calintz and the rest of the Tears of Blood be able to stop Agreian for good?

Reception

edit

The game received "mixed or average" reviews according to the review aggregator website Metacritic.[2] GameSpot claimed that the "well-developed cast of characters keeps the story interesting" but its "extremely linear campaign feels restrictive at times."[9] IGN's review stated that "the poorly-executed battle system ... runs into too many problems for its own good."[12] They heavily criticized the game's English voice acting and called it "Ill-timed, badly-acted, and poorly cast."[12] In Japan, Famitsu gave it a score of 32 out of 40 for the PlayStation 2 version,[6] and one eight and three sevens for the PSP version.[7]

References

edit
  1. ^ Jastrzab, Jeremy (February 27, 2006). "Updated Australian release list, 27/02/06". PALGN. Archived from the original on January 11, 2009. Retrieved March 22, 2020.
  2. ^ a b "Magna Carta: Tears of Blood for PlayStation 2 Reviews". Metacritic. CBS Interactive. Retrieved October 1, 2014.
  3. ^ "Review: Magna Carta: Tears of Blood". Computer Games Magazine. No. 183. theGlobe.com. February 2006. p. 92.
  4. ^ EGM staff (January 2006). "Magna Carta: Tears of Blood". Electronic Gaming Monthly. No. 199. Ziff Davis.
  5. ^ Parkin, Simon (March 27, 2006). "Magna Carta: Tears of Blood". Eurogamer. Gamer Network. Retrieved March 22, 2020.
  6. ^ a b "マグナカルタ [PS2]". Famitsu (in Japanese). Enterbrain. Retrieved March 22, 2020.
  7. ^ a b Gantayat, Anoop (June 5, 2006). "Now Playing in Japan". IGN. Ziff Davis. Retrieved March 22, 2020.
  8. ^ Juba, Joe (December 2005). "Magna Carta: Tears of Blood". Game Informer. No. 152. GameStop. p. 176. Archived from the original on May 16, 2006. Retrieved March 22, 2020.
  9. ^ a b Mueller, Greg (November 29, 2005). "Magna Carta: Tears of Blood Review". GameSpot. CBS Interactive. Retrieved March 22, 2020.
  10. ^ "Magna Carta: Tears of Blood Review". GameTrailers. Viacom. December 6, 2005. Archived from the original on April 15, 2007. Retrieved March 22, 2020.
  11. ^ Valentino, Nick (November 10, 2005). "Magna Carta: Tears of Blood - PS2 - Review". GameZone. Archived from the original on October 5, 2008. Retrieved March 22, 2020.
  12. ^ a b c Dunham, Jeremy (November 22, 2005). "Magna Carta: Tears of Blood". IGN. Ziff Davis.
  13. ^ "Magna Carta: Tears of Blood". Official U.S. PlayStation Magazine. No. 100. Ziff Davis. January 2006. p. 96.
edit