Math Blaster Mystery is a 1989 educational video game developed by Davidson & Associates for the Apple II, Apple IIGS, and Mac and published in 1989. It followed Math Blaster! and Alge-Blaster! as the third entry in the Blaster Learning System franchise.
Math Blaster Mystery | |
---|---|
Developer(s) | Davidson & Associates |
Publisher(s) | Davidson & Associates |
Series | Blaster Learning System |
Platform(s) | Apple II, Apple IIGS, Mac |
Release | 1989 |
Genre(s) | Educational |
Reception
editCompute! deemed it a "departure from the rote software that Davidson is best known for".[1][2] The Baltimore Sun recommended the game for older players.[3] The paper Mathematics Achievement Among Chinese-American and Caucasian-American Fifth and Sixth Grade Girls assessed the educational capabilities of the title, noting that the minigame Follow the Steps was "designed to help develop strategies for solving word problems step by step".[4] Second International Handbook of Mathematics Education noted its uniqueness in framing word problems through context relevant to the overall game narrative, though added that it rarely went beyond elementary arithmetic.[5]
Awards
editYear | Nominee / work | Award | Result |
---|---|---|---|
1990 | Math Blaster Mystery | Software Publishers Association award for Best Secondary Education Program | Won[6] |
References
edit- ^ "Compute! Specific: Apple II". Atarimagazines.com. Retrieved 2022-01-20.
- ^ "Compute!" (PDF). Colorcomputerarchive.com. February 1990. Retrieved 31 January 2022.
- ^ "Fine variety in games designed to make learning fun From Mickey to Carmen, a selection of software for guilt-ridden parents". Baltimore Sun. Retrieved 2022-01-20.
- ^ Carol S. Huntsinger (1992). "Mathematics Achievement Among Chinese-American and Caucasian-American Fifth and Sixth Grade Girls". Ecommons.luc.edu. Retrieved 31 January 2022.
- ^ Bishop, Alan; (Ken) Clements, M. A.; Keitel-Kreidt, Christine; Kilpatrick, Jeremy; Leung, Frederick Koon-Shing (2 February 2012). Second International Handbook of Mathematics Education. Springer. ISBN 9789401002738.
- ^ "The Software Industry Gives Its Own 'Oscars'". Los Angeles Times. 5 April 1990. Retrieved 31 January 2022.
External links
edit- https://journals.sagepub.com/doi/abs/10.1177/107621759001300210?journalCode=gctb (behind paywall)
- https://eric.ed.gov/?id=EJ403015 (behind paywall)