Mickey Mouse: The Computer Game

Mickey Mouse: The Computer Game, also known as just Mickey Mouse, is an action game developed and published by Gremlin Graphics in 1988 for the Amiga, Amstrad CPC, Atari ST, Commodore 64, and ZX Spectrum.

Mickey Mouse: The Computer Game
Developer(s)Gremlin Graphics
Publisher(s)Gremlin Graphics
Programmer(s)Bill Allen
Stuart Gregg
Gary Priest
Artist(s)Kevin Bulmer
Jon Harrison
Composer(s)Ben Daglish
Colin Dooley
Platform(s)Amiga, Amstrad CPC, Atari ST, Commodore 64, ZX Spectrum
Release
Genre(s)Action

Plot

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Mickey Mouse needs to find and destroy the four evil witches who have stolen Merlin's wand. To do so he must reach the top of each tower of the enchanted castle. After that, Mickey can defeat the evil Ogre King to free Disneyland from an evil spell.[1][2]

Reception

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The game received mostly positive reviews:

Reviews

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References

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  1. ^ "Amstrad Action Issue 035" – via Internet Archive.
  2. ^ "Crash - No. 50 (1988-03) (Newsfield) (GB)". 1 March 1988 – via Internet Archive.
  3. ^ Game front cover artwork
  4. ^ "ACE Magazine Issue 13". 1 October 1988 – via Internet Archive.
  5. ^ "Commodore Computing International - Vol 07 No 02 (1988-10) (Croftward) (GB)". 1 October 1988 – via Internet Archive.
  6. ^ "Commodore User (August 1988) Reviews - Amiga Magazine Rack". amr.abime.net.
  7. ^ "Computer and Videogames Magazine Issue 083". 1 September 1988 – via Internet Archive.
  8. ^ "The Games Machine Magazine Issue 09". 1 August 1988 – via Internet Archive.
  9. ^ "The Games Machine Issue 10" – via Internet Archive.
  10. ^ "ZZap!64 Magazine Issue 047". 1 March 1989 – via Internet Archive.
  11. ^ "ZZap!64 Magazine Issue 041". 1 September 1988 – via Internet Archive.
  12. ^ "Jeux & stratégie 54". December 1988.
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