Module:Emoji implements two functions:
- emocode
- Takes one unnamed parameter, the name of the emoji, and returns the hex code for the corresponding emoji. If no name is supplied it uses "smiley" as the default (and returns
1f603
). - emoname
- Takes one unnamed parameter, the hex code of the emoji, and returns the name for the corresponding emoji. If no name is supplied it uses "1f603" as the default (and returns
smiley
).
It stores the mapping from name to code in Module:Emoji/data, which internally generates the reverse lookup table from code to name.
Examples
edit{{#invoke:Emoji | emocode | wink}}
→1f609
{{#invoke:Emoji | emocode | grin}}
→1f601
{{#invoke:Emoji | emocode | 8ball}}
→1f3b1
{{#invoke:Emoji | emocode }}
→1f603
{{#invoke:Emoji | emoname | 1f62b}}
→tired_face
{{#invoke:Emoji | emoname }}
→smiley
require ('strict');
local data = mw.loadData ('Module:Emoji/data');
--[[--------------------------< E M O C O D E >----------------------------------------------------------------
return the hexadecimal code associated with an emoji's name
{{#invoke:Emoji|emocode|smiley}} → 1f603
When the specified name does not exist in the data table, returns the unrecognized name
If a name is not provided, returns 'smiley' (1f603)
TODO: return error messages; don't camouflage the erroneous or missing input
]]
local function emocode (frame)
local emoji_name = mw.text.trim(frame.args[1] or "") -- make sure empty and missing parameters both become the empty string
emoji_name = emoji_name:lower(); -- down case because names in table are all lowercase
emoji_name = emoji_name:gsub ('%s+', '_'); -- replace whitespace with underscore
if '' == emoji_name then emoji_name = 'smiley' end -- use default value of 'smiley' if parameter is empty or missing
return data.emoji_hex_from_name_t[emoji_name] or emoji_name
end
--[[--------------------------< E M O N A M E >----------------------------------------------------------------
return the emoji's name associated with a particular hexadecimal code
{{#invoke:Emoji|emoname|1f603}} → smiley
When the specified hexadecimal code does not exist in the data table, returns the unrecognized code
If a hexadecimal code is not provided, returns '1f603' (smiley)
TODO: return error messages; don't camouflage the erroneous or missing input
]]
local function emoname (frame)
local emoji_code = mw.text.trim(frame.args[1] or "") -- make sure empty and missing parameters both become the empty string
emoji_code = emoji_code:lower(); -- down case because codes in table are all lowercase
if '' == emoji_code then emoji_code = '1f603' end -- use default value of '1f603' if parameter is empty or missing
return data.emoji_name_from_hex_t[emoji_code] or emoji_code
end
--[[--------------------------< E X P O R T S >----------------------------------------------------------------
]]
return {
emocode = emocode,
emoname = emoname,
}