NeuroNation and its associated medical app NeuroNation MED are cognitive training software applications developed by the German healthcare technology company Synaptikon GmbH.[1][2][3] NeuroNation was launched in 2011.[4]

NeuroNation
Type of site
cognitive training
Available inGerman, English, Spanish, Portuguese, Italian, Russian, French, Polish, Korean, Japanese
HeadquartersBerlin, Germany
Created byRojahn Ahmadi and Jakob Futorjanski
URLwww.neuronation.com
Commercialyes
Users10 million
Launched2011

Platform

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The online platform was launched in 2011, and initially served Germany, Austria, and Switzerland.[5] In 2014, Der Spiegel and XLHealth AG bought a 25% stake in NeuroNation, financing an expansion into English, French, Spanish, Italian, Russian, Japanese, and Portuguese markets.[5]

NeuroNation is a multi-modal cognitive training application for prevention of neurodegenerative diseases and cognitive enhancement.[6][7]

Its use is reimbursed by several German health insurers, including Deutsche BKK.[8] While the NeuroNation app and similar ones are heavily advertised with claims of improving general cognitive function, there is no evidence to show that NeuroNation or similar programs do so; at most they improve performance in the training tasks given in the program.[9][10]

The program began with a single-payment model, later shifting to a subscription business model.[11] The app offers some content free, while other activities are available through in-app purchases.[12]

Scientific research

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In the "Intera-KT" project, NeuroNation collaborated  with the Berlin University Hospital Charité and other partners to digitise paper-based cognitive tests.[13]

NeuroNation is currently participating in a study on the effects of independent cognitive training using Neuronation MED on patients with mild cognitive disorders and patients with Post COVID-19 condition.[14]

In several studies, healthy participants who have used NeuroNation as a cognitive training tool have shown positive effects for working memory, memory, and executive functions.[15][16][17] One study by MSH Medical School Hamburg and the University of Würzburg observed that subjects who participated in NeuroNation exercises exhibited improved memory, concentration, and general well-being.[15]

References

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  1. ^ Scholl, Florian; Enge, Sören; Gärtner, Matti (August 2021). "Commercial Brain Training: Efficacy, Transfer Effects, and the Influence of Personality Traits: A Study Conducted on Healthy Young Adults". Brain Sciences. 11 (8): 1083. doi:10.3390/brainsci11081083. ISSN 2076-3425. PMC 8392474. PMID 34439703.
  2. ^ "Effectiveness of a mobile application for independent cognitive training in patients with mild cognitive impairments: Study protocol for the NeNaE Study, a randomized controlled trial". www.researchsquare.com. 2023-09-28. Retrieved 2024-01-26.
  3. ^ Maas, Marie-Charlotte (18 March 2015). "Senioren-Start-ups: Alt, aber oho - WiWo Gründer". WiWo Gründer (in German).
  4. ^ "Spiegel picks up stake in Berlin brain-training startup NeuroNation". Venture Capital Post. 2014-01-24. Retrieved 2024-01-26.
  5. ^ a b "Spiegel picks up stake in Berlin brain-training startup NeuroNation". Venture Capital Post. 24 January 2014.
  6. ^ Walton, Courtney Campbell; Lampit, Amit; Boulamatsis, Christos; Hallock, Harry; Barr, Polly; Ginige, Jeewani Anupama; Brodaty, Henry; Chau, Tiffany; Heffernan, Megan; Sachdev, Perminder Singh; Singh, Maria A. Fiatarone; Valenzuela, Michael (2019-02-27). "Design and Development of the Brain Training System for the Digital "Maintain Your Brain" Dementia Prevention Trial". JMIR Aging. 2 (1): e13135. doi:10.2196/13135. hdl:11343/238738. PMC 6715098. PMID 31518277.
  7. ^ Bryson, Steve (2022-08-12). "Early Parkinson's Cases May Benefit From NeuroNation Brain Training App | Parkinson's News Today". parkinsonsnewstoday.com. Retrieved 2024-01-26.
  8. ^ "Schlaganfall: Kasse zahlt erstmals Digital-Health-Anwendung". Ärzte Zeitung (in German). 26 August 2014.
  9. ^ Vincent, James (June 21, 2016). "The benefits of brain-training games? They're all in your head". The Verge.
  10. ^ Simons, DJ; Boot, WR; Charness, N; Gathercole, SE; Chabris, CF; Hambrick, DZ; Stine-Morrow, EA (October 2016). "Do "Brain-Training" Programs Work?". Psychological Science in the Public Interest. 17 (3): 103–86. doi:10.1177/1529100616661983. PMID 27697851. S2CID 13729927.
  11. ^ "Rojahn, Jakob & Ilya, Founders Of NeuroNation - Asian Entrepreneur". Asian Entrepreneur. October 14, 2014.
  12. ^ NeuroNation, Bangkok Post, 2014
  13. ^ "NeuroNation | Brain City Berlin". braincity.berlin. Retrieved 2024-02-23.
  14. ^ "German Clinical Trials Register". drks.de. Retrieved 2024-02-23.
  15. ^ a b Strobach, Tilo; Huestegge, Lynn (December 2017). "Evaluating the Effectiveness of Commercial Brain Game Training with Working-Memory Tasks". Journal of Cognitive Enhancement. 1 (4): 539–558. doi:10.1007/s41465-017-0053-0. ISSN 2509-3290. S2CID 53486562.
  16. ^ Scholl, Florian; Enge, Sören; Gärtner, Matti (August 2021). "Commercial Brain Training: Efficacy, Transfer Effects, and the Influence of Personality Traits: A Study Conducted on Healthy Young Adults". Brain Sciences. 11 (8): 1083. doi:10.3390/brainsci11081083. ISSN 2076-3425. PMC 8392474. PMID 34439703.
  17. ^ Johann, Verena E.; Karbach, Julia (July 2020). "Effects of game-based and standard executive control training on cognitive and academic abilities in elementary school children". Developmental Science. 23 (4): e12866. doi:10.1111/desc.12866. ISSN 1363-755X. PMID 31132209. S2CID 167207339.
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