Nvidia GameWorks is a middleware software suite developed by Nvidia.[1] The Visual FX, PhysX, and Optix SDKs provide a wide range of enhancements pre-optimized for Nvidia GPUs.[2] GameWorks is partially open-source.[3] The competing solution being in development by AMD is GPUOpen, which was announced to be free and open-source software under the MIT License.
Developer(s) | Nvidia |
---|---|
Initial release | 2014 |
Repository | |
Operating system | Windows |
Platform | Windows, PlayStation 4, Wii U, Xbox One, Xbox Series X, Xbox Series S, PlayStation 5, Android |
Type | Video game development middleware |
License | Proprietary/Commercial |
Website | developer |
Components
editNvidia Gameworks consists of several main components:
- VisualFX: For rendering effects such as smoke, fire, water, depth of field, soft shadows, HBAO+, TXAA, FaceWorks, and HairWorks.
- PhysX: For physics, destruction, particle and fluid simulations.
- OptiX: For baked lighting and general-purpose ray-tracing.
- Core SDK: For facilitating development on Nvidia hardware.
In addition, the suite contains sample code for DirectX and OpenGL developers, as well as tools for debugging, profiling, optimization, and Android development.
See also
editReferences
edit- ^ "Introducing NVIDIA GameWorks". Nvidia. Retrieved November 13, 2014.
- ^ No BS 226: Interview with AMD Graphics Guru Richard Huddy. YouTube. 20 June 2014.
- ^ "Nvidia making GameWorks Source Code Publicly available! | OC3D News". www.overclock3d.net. 17 March 2016. Retrieved 2020-02-10.