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openPipeline is an open-source plug-in for Autodesk Maya that is designed to assist in a Production Pipeline structure and Computer animation.
Developer(s) | Pratt Institute Digital Arts Lab |
---|---|
Initial release | December 28, 2006 |
Preview release | 0.9.2
/ August 5, 2010 |
Written in | MEL |
Platform | Autodesk Maya |
Type | Graphics pipeline |
License | BSD License |
Website | openpipeline |
Development
editCreated in Maya Embedded Language, openPipeline was initiated at Eyebeam Atelier and further developed at Pratt Institute in the Digital Arts Lab. The initial release date was December 28, 2006.
Contributors
edit- Rob O'Neill (Creator)
- Paris Mavroidis
- Meng-Han Ho
References
edit- Computer Graphics World (2009) "Building the Perfect Production Pipeline"
- ACM Siggraph Educator's Program (2007) "openPipeline: teaching and implementing animation production pipelines in an academic setting"