Paul Booth is an American media scholar and a professor of Digital Communication and Media Arts at DePaul University in Chicago, Illinois.[2] He serves on the editorial board of a number of journals, including Transformative Works and Cultures[3] and the Journal of Fandom Studies.[4] He also oversees the annual DePaul Pop Culture Conference.[5]
Paul Booth | |
---|---|
Occupation | University Professor |
Employer | DePaul University |
Title | Professor, Graduate Program Director |
Academic background | |
Education | Rensselaer Polytechnic Institute (Ph.D.) Northern Illinois University (M.A.) University of Illinois at Urbana–Champaign (B.A.) |
Thesis | Fandom Studies: Fan studies Re-written, Re-read, Re-produced[1] |
Early life and education
editBooth earned a bachelor's degree in English literature from the University of Illinois at Urbana–Champaign (where he performed in the improv comedy troupe Spicy Clamato),[6] before earning a master's degree in communication from Northern Illinois University and a Ph.D. in rhetoric and communication from Rensselaer Polytechnic Institute.[7] His dissertation was entitled Fandom Studies: Fan studies Re-written, Re-read, Re-produced (2009).[1]
Books
editAuthored
edit- 2010. Digital Fandom: New Media Studies. New York City: Peter Lang.
- 2012. Time on TV: Temporal Displacement and Mashup Television. New York City: Peter Lang.
- 2015. Playing Fans: Negotiating Fandom and Media in the Digital Age. Iowa City: University of Iowa Press.
- 2015. Game Play: Paratextuality in Contemporary Board Games. London: Bloomsbury Academic.
- 2016. Digital Fandom 2.0: New Media Studies. New York City: Peter Lang.
- 2017. Crossing Fandoms: SuperWhoLock and the Contemporary Fan Audience. London: Palgrave Macmillan.
- 2018. Poaching Politics: Online Communication During the 2016 Presidential Election (with Amber Davisson, Aaron Hess, and Ashley Hinck). New York City: Peter Lang.
- 2020. Watching Doctor Who: Fan Reception and Evaluation (with Craig Owen Jones). London: Bloomsbury Academic.
- 2021. Board Games as Media. London: Bloomsbury Academic.
Edited
edit- 2013. Fan Phenomena: Doctor Who. Bristol, UK: Intellect Books.
- 2016. Controversies in Digital Ethics (edited with Amber Davisson). London: Bloomsbury Academic.
- 2016. Seeing Fans: Representations of Fandom in Media and Popular Culture (edited with Lucy Bennett). London: Bloomsbury Academic.
- 2018. Wiley Companion to Media Fandom and Fan Studies. Hoboken, NJ: Blackwell Publishing.
- 2021. A Fan Studies Primer (edited with Rebecca Williams). Iowa City: University of Iowa Press.
- 2023. Adventures Across Space and Time (edited with Matt Hills, Joy Piedmont, and Tansy Rayner Roberts). London: Bloomsbury Academic.
References
edit- ^ a b Booth, Paul. "Fandom Studies: Fan Studies Re-written, Re-read, Re-produced". ProQuest Dissertations and Theses. ProQuest 304985867. Retrieved August 6, 2023.
- ^ "Paul Booth". DePaul University. Retrieved January 14, 2019.
- ^ "Editorial Board". Transformative Works and Cultures. Retrieved January 14, 2019.
- ^ "Journal of Fandom Studies | Editorial & Advisory Boards". Intellect Ltd. Retrieved January 14, 2019.
- ^ "DePaul Pop Culture Conference". 2021. Retrieved April 8, 2021.
- ^ "Paul Booth (University of Illinois | 150 Years & Beyond)". The News-Gazette. Retrieved August 6, 2023.
- ^ "Interview with Paul Booth, Ph.D. - Graduate Director of the Digital Communication and Media Arts (DCMA) Program at DePaul University". Masters in Communication. Retrieved January 1, 2019.