Realms of Darkness is a fantasy role-playing video game developed by Strategic Simulations and published in 1986. It was developed for the Apple II and Commodore 64.

Realms of Darkness
Developer(s)Strategic Simulations
Publisher(s)Strategic Simulations
Designer(s)Gary Scott Smith
Alex Duong Nghiem
Platform(s)Apple II, Commodore 64, MSX2, PC-88, PC-98, Sharp X1, X68000
Release1986
Genre(s)Role-playing
Mode(s)Single-player

Plot

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Realms of Darkness is a game in which is the player must complete seven different quests, exploring over 30 dungeon levels, and adventurers can go to several cities, shops, and wilderness areas.[1]

Reception

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SSI sold 9,022 copies of Realms of Darkness in North America.[2] Computer Gaming World called the game "of only moderate interest" and described its graphics, quests, and puzzles as mediocre, but stated that the game might be suitable for a beginner to computer RPGs.[3][4] COMPUTE! called Realms of Darkness "a well-planned product with several interesting features not previously implemented in a fantasy game. Most fantasy gamers will want to take a look".[5] The game was reviewed in 1987 in Dragon #122 by Patricia Lesser in "The Role of Computers" column. Lesser felt the game "combines both the excitement and danger of a menu-driven fantasy role-playing game with the flexibility and thought-provoking requirements of a text-adventure game."[1] The game was revisited in Dragon #124, where the reviewers stated that "Realms of Darkness is enjoyable (despite the mediocre graphics), and you’ll immerse yourself in its secrets for many, many hours."[6]

Reviews

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References

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  1. ^ a b Lesser, Patricia (June 1987). "The Role of Computers". Dragon (122): 76–80.
  2. ^ Maher, Jimmy (18 March 2016). "Opening the Gold Box, Part 3: From Tabletop to Desktop". The Digital Antiquarian. Retrieved 19 March 2016.
  3. ^ Scorpia (May 1987). "Realms of Darkness". Computer Gaming World. pp. 16–17. Retrieved 2 November 2013.
  4. ^ Scorpia (October 1993). "Scorpia's Magic Scroll Of Games". Computer Gaming World. pp. 34–50. Retrieved 25 March 2016.
  5. ^ Trunzo, James V. (August 1987). "Realms of Darkness". Compute!. p. 58. Retrieved 10 November 2013.
  6. ^ Lesser, Hartley; Lesser, Patricia (August 1987). "The Role of Computers". Dragon (124): 92–96.
  7. ^ "Family Computing Magazine Issue 49". September 1987.
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