Reforger '88 is a computer wargame designed by Gary Grigsby and published by Strategic Simulations in 1984. It takes place in a near-future setting and covers a hypothetical conflict between NATO and Warsaw Pact nations.

Reforger '88
Developer(s)Strategic Simulations
Publisher(s)Strategic Simulations
Designer(s)Gary Grigsby
Platform(s)Apple II, Atari 8-bit
Release1984
Genre(s)Computer wargame

Gameplay

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Reforger '88 is a computer wargame that simulates the hypothetical invasion of West Germany by the Warsaw Pact alliance, met with retaliation by NATO forces.[1]

Development

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Reforger '88 was designed by Gary Grigsby and released in 1984, the same year he launched Objective: Kursk and War in Russia.[2] Reforger was built with the game engine and mechanics from Kursk.[3]

Reception

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Jasper Sylvester reviewed the game for Computer Gaming World, and stated that "Reforger '88 is an excellent game using a free-flowing and user-friendly system which is satisfying to play from the initial boot to the last turn of battle. It is the product of an incredible amount of research and even a perusal of the list of weapon systems makes some Pentagon budget considerations seem clearer."[1]

In a 1985 survey of computer wargames for Current Notes, M. Evan Brooks called Reforger '88 a flawed title that "suffer[s] from the same defects as Objective: Kursk", although he considered it "somewhat more successful".[3] In his similar 1989 survey, J. L. Miller of Computer Play called Reforger "somewhat dated" and offered it a middling score.[4]

Reviews

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References

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  1. ^ a b Sylvester, Jasper (June–July 1985). "Micro-Reviews". Computer Gaming World. Vol. 1, no. 22. p. 33.
  2. ^ Emrich, Alan (September 1995). "The Pioneering Spirit of a Wargame Guru". Computer Gaming World. No. 134. pp. 201, 202, 204.
  3. ^ a b c Brooks, M. Evan (November 1985). "Battle Bytes: An Overview of Wargames". Current Notes. 5 (9): 14–16.
  4. ^ a b Miller, J. L. (January 1989). "The Wargamer's Desk Reference". Computer Play: 34, 36, 37, 39, 40, 42.
  5. ^ "Jeux & stratégie 31". February 1985.
  6. ^ "Jeux & stratégie HS 3". 1986.
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