Richthofen's War, subtitled "The Air War 1916–1918", is a board wargame published by Avalon Hill in 1973 that simulates aerial combat during World War I.
Description
editRichthofen's War is a two-player game in which one player controls one or more German airplanes of the First World War, and the other player controls Allied aircraft.[1]
Components
editThe game box contains:[1]
- 22" x 24" mounted hex grid map of a section of the Western Front, including lines of trenches and no man's land
- 80 die-cut counters
- rulebook
- eight scenario cards
- playing aids and charts
- airplane data card
- six-sided die
Scenarios and gameplay
editThe first edition of the game comes with eight scenarios. In some of the scenarios, several alternative pairings of aircraft are given. Using Basic Rules, players control one aircraft each; both have identical flight properties. The Advanced rules allow for more aircraft that have varied flight characteristics.[1]
The second edition released in 1977 has 23 missions that can be played as a campaign game.[2]
Publication history
editIn 1966, Mike Carr designed a game of First World War aerial combat, Fight in the Skies, after watching the movie The Blue Max. In 1972, Simulations Publications Inc. (SPI) published a similarly-themed aerial combat wargame, Flying Circus. The following year, Avalon Hill released the very similar Richthofen's War, designed by Randall C. Reed, with graphic design and artwork contributed by Reed, Donal Greenwood, Thomas N. Shaw, W. Scott Moores, and Thomas N. Shaw. The Avalon Hill General Index and Company History claimed that "Although owing much of its inspiration to Flying Circus and Fight in the Skies, [Richthofen's War] was readily recognized as better than its predecessors."[3]
Although SPI claimed that Richthofen's War was virtually identical to their Flying Circus game, their own poll showed that Richthofen's War enjoyed a higher initial popularity when it was released, and continued to be more popular than SPI's game at six months and one year after publication.[4] In 1977, four years after its release, Richthofen's War still placed in the top 50 in SPI's poll of wargames.[5]
Avalon Hill published an expansion set of 27 maneuver cards in 1977.
Reception
editIn A Player's Guide to Table Games, John Jackson called this game "very likely the best wargame on the market. [...] it requires less time to learn, set up and play than any other likely candidate, and it is easy to add options gradually, from game to game, as you become increasingly familiar with play." Jackson concluded, "In short, if I were limited to a single wargame, it would be Richthofen's War."[6]
In his 1977 book The Comprehensive Guide to Board Wargaming, Nicholas Palmer noted "this game has surprised many with its continuing success." He listed its good points as "an excellent product, clear rules, well balanced between playability and realism, a variety of brisk scenarios, and a good period 'feel', with a more interesting mapboard that usual in air games."[5]
In the 1980 book The Complete Book of Wargames, game designer Jon Freeman noted that "the game system is remarkable in its portrayal of the various factors involved in aerial combat during World War I." Freeman also pointed out that the game could be played by anyone, commenting, "The game has always been among the most enjoyable in the genre and, despite its complexities, can be played by the rankest novice." He concluded by giving the game an Overall Evaluation of "Excellent", saying, "The multitude of scenarios possible will keep the game fresh long after less diversified games have become stale. It has something for everyone."[2]
Bill Thompson, writing for the Wargame Academy, noted that Richthofen's War attracts an older demographic, saying, "its forte and foible is its simplicity and familiarity with old time gamers. [...] Game strength is its role as an introductory game and ease of player designed scenarios and campaigns. The introduction of the maneuver card variant added some realism, suspense and refinement."[1]
In Issue 22 of Moves, Carl Hoffman called SPI's Flying Circus "a much more limited game" compared to Richthofen's War.[4]
In The Guide to Simulations/Games for Education and Training, Martin Campion compared using this game in the classroom versus rival game Fight in the Skies published by TSR, and advised that the TSR game "is the most difficult to learn and play because it does more with smaller details of combat. On the whole, it is not very suitable for class plays. So if I wanted to use a game on this subject, I would use Richthofen's War."[7]
Other recognition
editA copy of Richthofen's War is held in the collection of the Imperial War Museum (object EPH 2946).[8]
Other reviews and commentary
edit- Battleplan #2
- PanzerFaust #59
- 1980 Games 100 in Games[9]
- The Playboy Winner's Guide to Board Games[10]
References
edit- ^ a b c d Thompson, Bill (November 27, 2004). "RTW-Richthofen's War". Wargame Academy. Retrieved March 25, 2022.
- ^ a b Freeman, Jon (1980). The Complete Book of Wargames. New York: Simon & Schuster. pp. 158–159.
- ^ The Avalon Hill General Index and Company History. Avalon Hill. 1980.
- ^ a b Hoffman, Carl T. (August–September 1975). "A Blatantly Subjective Evaluation". Moves. No. 22. pp. 23–26.
- ^ a b Palmer, Nicholas (1977). The Comprehensive Guide to Board Wargaming. London: Sphere Books. p. 169.
- ^ Jackson, John (1975). A Player's Guide to Table Games. Harrisburg PA: Stackpole Books. pp. 264–265. ISBN 0-8117-1902-2.
- ^ Campion, Martin (1980). "Richthofen's War". In Horn, Robert E.; Cleaves, Ann (eds.). The Guide to Simulations/Games for Education and Training. Beverly Hills CA: Sage Publications. p. 510. ISBN 0-8039-1375-3.
- ^ "board game -Richthofen's War -The Air War 1916–1918". Imperial War Museum. Retrieved March 25, 2022.
- ^ "GAMES Magazine #20". November 1980.
- ^ "The Playboy winner's guide to board games". April 28, 1979.