Robert Duffy (programmer)

Robert Allen Duffy[1] is an American video game programmer who has been working for id Software since 1999.[2] In 1999, Duffy created the map editor for Quake III Arena. Since 2013, Duffy has been serving as the chief technology officer of id Software.

Robert Duffy
Duffy at QuakeCon 2006
Born1963 (1963)
Occupation(s)CTO, id Software
SpouseMillie Kautz Duffy

Credits

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Robert Duffy's programming work consists mostly of id Software titles, ports of classics like Doom and Wolfenstein 3D are ported over to their respective platforms by other developers.

Year Title Credited for System(s) Notes
1998 Quake II Mission Pack: The Reckoning Additional Editor Tool Programming Microsoft Windows Expansion pack for Quake II developed by Xatrix Entertainment
1999 Kingpin: Life of Crime Additional Tool Programming Microsoft Windows Developed by Xatrix Entertainment
1999 Quake III: Arena Programming, map editor Microsoft Windows
2001 Anachronox Programming Microsoft Windows
2001 Quake III Revolution' Programming PlayStation 2 Primarily developed by Bullfrog Productions
2001 Commander Keen Programming Game Boy Advance Primarily developed by David A. Palmer Productions
2001 Doom (1993) Programming Game Boy Advance Primarily developed by David A. Palmer Productions
2002 Wolfenstein 3D Programming Game Boy Advance Primarily developed by Stalker Entertainment
2004 Doom 3 Lead Programming Microsoft Windows, Linux, Xbox
2005 Quake 4 Programming Microsoft Windows Primarily developed by Raven Software
2007 Enemy Territory: Quake Wars Programming Primarily developed by Splash Damage
2011 Rage Programming Director Microsoft Windows, Xbox 360, PlayStation 3
2012 Doom 3 BFG Edition Programming Microsoft Windows, Xbox 360, PlayStation 3 Re-release of Doom 3
2016 Doom Chief Technology Officer Microsoft Windows, Xbox One, PlayStation 4, Nintendo Switch

References

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  1. ^ "An interview with id software's ROBERT A. DUFFY". LEXI. Retrieved 6 July 2018.
  2. ^ Fudge, James (October 24, 1999). "id Software Hires Robert Duffy". Computer Games Magazine. Archived from the original on June 20, 2003. Retrieved August 24, 2022.