Rome: Caesar's Will is an educational adventure game released in 2000.

Rome: Caesar's Will
Developer(s)Montparnasse Multimedia
Publisher(s)Montparnasse Multimedia
Platform(s)Windows
Release2000
Genre(s)Adventure, Educational

Production

edit

A substantial part of the game's promotion was focused on an "innovative dialogue and artificial intelligence engine" called ReActiveAttitudes technology, which meant that the player could have a personality or "mask" when speaking to a character. If the player approaches the character in a "friendly" or "insulting" way, this would affect how the character interacted, resulting in branching narratives of allies and enemies.[1]

Plot

edit

The game revolves around a murder mystery set in 44BC. As a Roman legioner, the player takes on the role of detective who has to prove Aurelia didn't poison her husband, and solve the crime before time runs out.

Gameplay

edit

The game has a time limit of 40 hours; actions such as moving locations via the map cause the player to lose precious seconds. The interface contains an inventory of items, a notepad to write down clues, and an encyclopedia to give the player additional background knowledge as they play.[2]

Critical reception

edit

Jeux Video praised the music and sound effects for creating a sense of atmospheric suspense.[2] Tom Houston of Just Adventure criticised the ReActiveAttitudes technology for not delivering a diverging series of stories as promised.[1]

References

edit
  1. ^ a b "Review: Rome: Caesar's Will". 2001-07-18. Archived from the original on 2001-07-18. Retrieved 2017-02-02.{{cite web}}: CS1 maint: bot: original URL status unknown (link)
  2. ^ a b "Test Rome : Le Testament De Cesar sur PC". Jeuxvideo.com (in French). Retrieved 2017-02-02.