SWIV 3D (also known as SWIV 3D Assault) is a 3D video game remake of SWIV developed and published by Sales Curve Interactive in 1996. It is the last game in the Silkworm/SWIV series and the only game of the series to use a voxel-based 3D engine.

SWIV 3D
Developer(s)Sales Curve Interactive
Publisher(s)Sales Curve Interactive
Programmer(s)
  • James Sharman
  • Richard Matthias
Artist(s)
  • Glenn Broadway
  • Pieter Warmington
SeriesSWIV
Platform(s)Microsoft Windows, DOS
Release1996
Genre(s)Shoot 'em up
Mode(s)Single-player

Gameplay

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In SWIV 3D the player must pilot a helicopter navigating through a series of landscapes destroying buildings to fulfil mission goals. There are also opportunities to use an armoured SUV.

Development

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SCi attempted to license some tracks by Hallucinogen for the soundtrack, but due to a difficulty with getting royalties cleared, they were not able to secure the license in time for the game's release.[1]

In early 1997, Interplay Productions bought the U.S. publishing rights for the game from Sales Curve, intending to publish the game for the PlayStation in June 1997.[2] However, this version of the game was never released.

Reception

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GameSpot rated the game an 8.6 of 10, stating, "SWIV 3D kicks ass in the shooter genre and avid action gamers will almost certainly kick themselves for not picking up a copy."[3]

References

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  1. ^ "The Future Sound of Game Music". Next Generation. No. 24. Imagine Media. December 1996. p. 90.
  2. ^ "Inside Scoop". GamePro. No. 104. IDG. May 1997. p. 24.
  3. ^ a b Blevins, Tal (May 2, 2000). "SWIV 3D Review". GameSpot. Retrieved August 31, 2021.
  4. ^ "SWIV 3D". PC Review. December 1996. p. 63. Retrieved August 31, 2021.
  5. ^ "SWIV 3D". Gambler (in Polish). February 1997. p. 16. Retrieved August 31, 2021.
  6. ^ "SWIV 3D". PC Games (in German). January 1997. p. 214. Retrieved August 31, 2021.