Seattle Sourcebook is a supplement published by FASA in 1990 for the near-future dystopian role-playing game Shadowrun .
Contents
editSeattle Sourcebook is a campaign setting supplement which details the neighborhoods, government, economy, and main corporations of Seattle in the year 2050, and how they interconnect with each other.[1]
Publication history
editSeattle Sourcebook was written by Boy F. Petersen, Jr., with a cover by Dana Knutson, and was published by FASA in 1990 as a 176-page book with a foldout map.[1]
Shannon Appelcline noted that in the early 1990s, "Shadowrun was supported by over a dozen supplements each year—some of which were quite well-received, such as Seattle Sourcebook (1990), one of the first extensive RPG descriptions of a modern city, and Nigel Findley's adventure, The Universal Brotherhood (1990)."[2]: 74
Reception
editIn the November 1992 edition of Dragon (Issue #187), Allen Varney thought that the material in this book "expands spectacularly on the skimpy material included in the [original] Shadowrun rulebook." He concluded "[The book describes its] city in detail unprecedented outside of fantasy RPGs."[3]
Reviews
edit- Casus Belli #82[4]
Awards
editIn 1991, Seattle Sourcebook won the Origins Award for Best Graphic Presentation of a Roleplaying Game, Adventure, or Supplement of 1990.[5]
References
edit- ^ a b Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 280. ISBN 0-87975-653-5.
- ^ Shannon Appelcline (2014). Designers & Dragons: The '80s. Evil Hat Productions. ISBN 978-1-61317-081-6.
- ^ Varney, Allen (November 1992). "Roleplaying Reviews". Dragon (187). TSR, Inc.: 91.
- ^ "Casus Belli #082". 1994.
- ^ "Origins Award Winners (1990)". Academy of Adventure Gaming Arts & Design. Archived from the original on 2007-12-14. Retrieved 2008-02-17.