Shadow Blade is an action-platform game developed by Dead Mage and published by Crescent Moon Games for iOS, Android and Ouya. It was remade as Shadow Blade: Reload for Microsoft Windows and modern consoles.

Shadow Blade
Kuro, the main character of the game as depicted on published promotional material
Developer(s)Dead Mage
Publisher(s)Crescent Moon Games
EngineUnity
Platform(s)iOS
Android
Ouya
ReleaseiOS
January 16, 2014 [1]

Android
February 27, 2014 [2]

Ouya
March 4, 2014 [3]
Genre(s)Platformer
Mode(s)Single-player

Gameplay

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The game consists of bite-sized levels and rewards the player based on three factors: the total time to traverse the level from start to the end, the number of orbs collected across the level and the number of hidden objects found.

The main challenges revolve around precision platforming, combat and stealth play.

Story

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Kuro is a young man on his quest to become the Shadow Blade. He must seek the teachings of the last remaining ninja master. You will guide him through challenging levels, around countless traps, sneaking past enemies or right over their dead bodies. You have to be fast, be stealthy, be aware of your environment. You have to be a ninja.

Development

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Reception

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Shadow Blade's reception has been almost universally positive, with the lowest score currently being 70 out of 100 on Metacritic.[5] As of this writing, Shadow Blade holds an aggregate score of 81 (again, out of 100.)[5] Shadow Blade also made AppStore's Editor's Choice in the week of its release.[12]

VideoGamer gives Shadow Blade 9 out of 10, saying:

Easily one of the better mobile games in recent memory, Shadowblade is a shining beacon and a stinging lesson to other developers. This is the bar. Now you try and raise it.[7]

An example portion of a review, from Littlehampton Gazette, includes:

Shadow Blade plays like a new ninja graduate slashing and spinning out of the blocks, intent on redefining your impression of the very best action platformers gone before. Drawing on the ying[sic] and disposing of the yang from similar games gone by, it slices through any new year gaming apathy you may still be harbouring to deliver a visceral, if depressingly brief, digital distraction. It controls like a dream, offers obvious style and panache through its martial arts execution, and is all underpinned by glorious level design that keeps the blood pumping through your palms as you try to dispatch every enemy on screen and reach your goal. There’s drama, great design and drool-worthy danger at the end of every digit swipe - just cut to the chase and download this razor-sharp slice ‘em up.[13]

Some critics have praised the game's touch controls; 148Apps writes:

Shadow Blade is a stylish trial platformer that's hard to put down thanks in large part to its intuitive touchscreen controls.[8]

References

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  1. ^ "Release date set for Shadow Blade". Archived from the original on 10 January 2014. Retrieved 17 January 2014.
  2. ^ "Shadow Blade Google Play page". Retrieved 9 March 2014.
  3. ^ "Shadow Blade Ouya store page". Retrieved 9 March 2014.
  4. ^ "Game Rankings Page for Shadow Blade". Game Rankings. Retrieved 4 February 2014.
  5. ^ a b c "Shadow Blade on Metacritic". Metacritic. Retrieved 4 February 2014.
  6. ^ "IGN Italia Review of Shadow Blade". IGN Italia (in Italian). February 2011. Retrieved 4 February 2014.
  7. ^ a b "VideoGamer Review of Shadow Blade". Retrieved 4 February 2014.
  8. ^ a b "148 Apps Review of Shadow Blade". Retrieved 4 February 2014.
  9. ^ "3DJuegos Review of Shadow Blade in Spanish". 3DJuegos (in Spanish). 29 January 2014. Retrieved 4 February 2014.
  10. ^ "Pocket Gamer Review of Shadow Blade". Pocket Gamer. 16 January 2014. Retrieved 4 February 2014.
  11. ^ "TouchArcade Review of Shadow Blade". TouchArcade. 16 January 2014. Retrieved 4 February 2014.
  12. ^ "AppStore's Tweet". AppStore. Twitter. Retrieved 4 February 2014.
  13. ^ "Littlehampton Gazette Blurb on Shadow Blade". Littlehampton Gazette. Archived from the original on 21 February 2014. Retrieved 4 February 2014.
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