Star Trek Roleplaying Game is a role-playing game (RPG) set in the Star Trek universe using the CODA System rules[1][2][3] and first published by Decipher, Inc. in 2002. When Decipher acquired the rights to create the RPG, they also acquired most of the gaming studio from Last Unicorn Games. However, the Decipher game system is dissimilar to the one that Last Unicorn published. Instead, the system is similar to Wizards of the Coast's d20 System but uses 2D6 to resolve actions.[1][3]
Designers | Matthew Colville, Kenneth Hite, Ross S. Isaacs, Steven S. Long, Don Mappin, Christian Moore & Owen Seyler |
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Publishers | Decipher, Inc. |
Publication | 2002 |
Genres | Science fiction (Star Trek) |
Systems | CODA System |
Materials
editBooks released for the game include:
- Book 1: Star Trek Roleplaying Game Player's Guide (2002) - The bookcover, illustrated by Kieran Yanner, shows the various notable starship captains (see image at right).
- Book 2: Star Trek Roleplaying Game Narrator's Guide (2002)
- Book 3: Starfleet Operations Manual (2003)
- Book 4: Starships (2003)
- Book 5: Aliens (2003)
- Book 6: Creatures (2003)
- Supplement: Star Trek Narrator's Screen (2003)
- Worlds (PDF only, 2005)
- Mirror Universe: Through a Glass Darkly (PDF only, 2005)
References
edit- ^ a b Brennan, Eric (September 2002). "Star Trek Roleplaying Game Player's Guide and Narrator's Guide (Review)". RPGnet. Retrieved 2007-10-16.
- ^ Goodman, Patrick. "Star Trek RPG Narrator's Guide (Review)". Pen & Paper. Archived from the original on 2009-05-01. Retrieved 2007-10-16.
- ^ a b Pook, Matthew (2002-05-10). "Pyramid Review: Star Trek Roleplaying Game -- Player's Guide". Pyramid (Online).