Stardust is a vertically scrolling shooter developed by Spanish studio Topo Soft and released in the UK by Kixx in 1987 for the ZX Spectrum.[1] The full version was included on a Sinclair User covertape in 1991.[2] It was also released for Amstrad CPC, DOS, and MSX.
Stardust | |
---|---|
Developer(s) | Topo Soft |
Publisher(s) | U.S. Gold (Kixx) |
Platform(s) | ZX Spectrum, Amstrad CPC, MS-DOS, MSX |
Release |
|
Genre(s) | Scrolling shooter |
Mode(s) | Single-player, multiplayer |
The introductory screens include music composed by Pablo Toledo. The same music was later re-used for the game Bronx.[3]
Gameplay
editThe player controls a small space ship called an "Astrohunter", which flies over the surface of a series of large enemy supercruisers on their way to attack Earth. The player must avoid or destroy various ground targets and free-flying drones in order to eventually reach an array of shield generators. The ship is equipped with a gun that can be improved by collecting power-ups, and a second weapon that targets objects on the ground.
When all the supercruisers have been passed, the Astrohunter lands in an enemy starship and its pilot continues on foot to reach the shield generators. After destroying the generators the pilot must be returned to the ship to escape.
References
edit- ^ "Stardust". World of Spectrum. Archived from the original on 28 September 2020. Retrieved 2019-03-04.
- ^ Sinclair User Magazine Issue 107. ECC Publications. January 1991. pp. 7. ISSN 0262-5458. OCLC 1064343451.
- ^ Bronx & Stardust Spectrum Title Music. Otouto72. 21 April 2010. Retrieved 2019-03-04 – via YouTube.