Steve Peterson (game designer)

Steve Peterson is an American game designer who has worked primarily on role-playing games.

Steve Peterson
NationalityAmerican
OccupationGame designer

Career

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Steve Peterson typed up the ideas and spent hours reviewing the rules for the superhero role-playing game that George MacDonald had been working on, and which eventually became Champions (1981).[1]: 145  MacDonald and Peterson had only enough money to allow them to print 1,500 copies of the game and hand-collated the pages to save money, and they sold their new game at Pacific Origins 1981; they were surprised at how well it sold, selling 1,000 of their 1,500 copies at the convention.[1]: 145  After this early success, MacDonald and Peterson started Hero Games initially as a publishing label.[1]: 145  MacDonald and Peterson opened an office for Hero Games in 1982 and asked Ray Greer to be their partner handling marketing and sales.[1]: 146  MacDonald and Peterson designed the game Espionage! (1983), which was later updated with L. Douglas Garrett as Danger International (1985).[2]

Peterson began working at Electronic Arts by 1986.[1]: 147  Peterson later started the new company Hero Software, and used this to license the rights to Champions from Hero Games.[1]: 148  Peterson got four designers and programmers together in 1990 with some established artists from Hero Games, as well as Hero founder Ray Greer to create a Champions computer game, but the project was never completed.[1]: 148  Peterson was involved, with Ray Greer and Bruce Harlick, in the Hero Games partnership with R. Talsorian Games that began in 1996.[1]: 150  Mike Pondsmith of R. Talsorian, with and Hero Games owners Peterson and Greer built conversion rules to connect the Interlock and Hero rules systems, resulting in the Fuzion system.[1]: 211  Cybergames.com acquired Hero Games in 2000, and they hired Peterson as Vice President of Marketing and Product Development.[1]: 151 

References

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  1. ^ a b c d e f g h i j Shannon Appelcline (2011). Designers & Dragons. Mongoose Publishing. ISBN 978-1-907702-58-7.
  2. ^ Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 64. ISBN 0-87975-653-5.
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