Strike Force Harrier is a 1986 combat flight simulation video game designed by Rod Hyde and published by Mirrorsoft for the 8-bit home computers. 16-bit ports were released later.

Strike Force Harrier
Publisher(s)Mirrorsoft
Designer(s)Rod Hyde[2]
Platform(s)BBC Micro, Amstrad CPC, ZX Spectrum, Commodore 64, MS-DOS,[3] Amiga, Atari ST
Release1986[1]
Genre(s)Combat flight simulation
Mode(s)Single-player

Gameplay

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The game simulates the flying of the British attack aircraft Harrier jump jet, known for its vertical takeoff and landing. The objective is to attack an enemy base 250 miles away, filled with MiG fighters, SAM sites, and tanks. The game can't be cleared in one go, each sector must be cleared to establish landing, refuelling, and rearming bases for the land forces. A HUD displays essential information on the cockpit window. A radar screen plots the position and any enemies nearby. Red traces warn of missiles requiring evasive action.[4]

Reception

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Amtix called the game better than Skyfox and Spitfire 40. They summarized the game as "[a] simply superb fight simulation with loads of potential".[5] Crash said that "though by no means the best on the Spectrum, Strike Force Harrier is quite reasonable. As a flight sim, this is pretty good".[7] Computer and Video Games reviewed the BBC Micro version and concluded: "A classy, polished and highly addictive simulation, this is a game to keep".[8] When reviewing the Commodore 64 and ZX Spectrum versions they said that "Strike Force Harrier is set to become a classic of its type on all formats".[9] Zzap!64 summarized: "Not a brilliant flight simulator, but one of the more exciting on the market".[10]

See also

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References

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  1. ^ Rod Hyde. Strike Force Harrier (ZX Spectrum). Mirrorsoft. Level/area: Title screen. ©1986 Mirrorsoft Ltd. ©1986 Rod Hyde
  2. ^ "Front of the game box". Strike Force Harrier. Mirrorsoft. Program designed by Rod Hyde
  3. ^ a b "Flight Simulators - Strike Force Harrier". ACE. No. 5. Future plc. February 1988. p. 72.
  4. ^ a b "High Flyers - Strike Force Harrier (Mirrorsoft)". Computer Gamer. No. 22. Argus Specialist Publications. January 1987. pp. 22–23.
  5. ^ a b "Reviews - Strike Force Harrier". Amtix. No. 6. Newsfield Publications Ltd. April 1986. pp. 30–31.
  6. ^ Strack, Martina (November 1986). "Denk(-)mal! - Senkrechtstarter". Aktueller Software Markt (in German). No. 9/86. Tronic-Verlag. p. 66. Grafik: 9/12, Handhabung: 7/12, Technik/Strategie: 10/12, Spielwert: 10/12
  7. ^ a b "Reviews - Strike Force Harrier". Crash. No. 33. Newsfield Publications Ltd. October 1986. pp. 120–121.
  8. ^ a b "Software Reviews - Strike Force Harrier [BBC Micro]". Computer and Video Games. No. 52. Future plc. February 1986. p. 23. Graphics: 9, Sound: 8, Value: 10, Playability: 10
  9. ^ a b c Metcalfe, Tim (October 1986). "Software Reviews - Strike Force Harrier [C64, Spectrum]". Computer and Video Games. No. 60. Future plc. p. 38. Graphics: 8 (C64) 7 (Spec), Sound: 7 (C64) 6 (Spec), Value: 8, Playability: 8
  10. ^ a b "Test - Strike Force Harrier". Zzap!64. No. 19. Newsfield Publications Ltd. November 1986. p. 138.
  11. ^ Hutchinson, John (November 1986). "Screen Scene - Strike Force Harrier [C64]". Commodore User. No. 38. EMAP. pp. 26–27.
  12. ^ Frogsac, Ian J. (April 1988). "Screen Scene - Strike Force Harrier [Amiga]". Commodore User. No. 55. EMAP. pp. 26–27.
  13. ^ Game review, Sinclair User magazine, EMAP, issue 55, October 1986, page 43
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