Super Boy Allan (スーパーボーイ・アラン, Sūpā Bōi Aran) is an educational video game developed by ASK Kodansha for the Family Computer Disk System, and published by Sunsoft in 1987.[1]

Super Boy Allan
Developer(s)ASK Kodansha
Publisher(s)Sunsoft
Composer(s)Naoki Kodaka
SeriesChinou (Intelligence Game)
Platform(s)Family Computer Disk System
Release
  • JP: 27 March 1987 (1987-03-27)
Genre(s)Educational video game
Mode(s)Single-player

Super Boy Allan is the second installment in Sunsoft and Asmik's Intelligence Game trilogy. It is preceded by Adian no Tsue (1986), and followed by Chitei Tairiku Orudora (1987).[2]

In the game, Allan Colada journeys from his home in the foothills into the mountains to retrieve a remedy for his sister Leela's fever.

Gameplay

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To progress through most game screens, the player must push, kick, or pull logs to clear a path to the exit, as well as to solve arithmetic equations and inequality statements involving fractions.[3]

The mechanics of the log-pushing puzzles are comparable to those in the Eggerland video game franchise, which in turn derive from Sokoban (1982). However, by using a rope (which are in limited supply), Allan can also pull a log away. Kicking a log toward an enemy defeats the enemy.

The design of the game world is patterned on Nintendo's action-adventure game The Legend of Zelda (1986).[citation needed]

See also

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References

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  1. ^ "Super Boy Allan for Famicom Disk System - GameFAQs".
  2. ^ "Super Boy Allan". Giant Bomb. CBS Interactive. Retrieved 15 May 2013.
  3. ^ Cifaldi, Frank (22 January 2010). "Super Boy Allan Is Not So Super". 1Up.com. Ziff Davis. Retrieved 15 May 2013.