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Super Pipeline is a puzzle game written by Andy Walker for the Commodore 64 published by Taskset in 1983.[1] The objective is to keep a series of pipes unblocked so that water may flow through them. It was followed by Super Pipeline II by the same author in 1985.[2]
Super Pipeline | |
---|---|
Publisher(s) | Taskset |
Designer(s) | Andy Walker[1] |
Composer(s) | Paul Hodgson[1] |
Platform(s) | Commodore 64 |
Release | 1983 |
Genre(s) | Puzzle |
Mode(s) | Single-player, Two player |
Gameplay
editEnemies include saboteurs that plug up the pipes, bugs that fall from the ceiling to kill the player, and a monster that patrols the pipe in later levels. The player is armed with a gun that can kill bugs, saboteurs, as well as the monster (but only from behind), and is followed by a helper that can remove plugs and kill the smaller bugs. In later levels, a series of walls protect the enemies as they climb the ladder on the right towards the roof. A level ends when a set amount of water enters the barrel at the end of the pipe.[3]
Reception
editSuper Pipeline was placed at number 29 in the first issue of Zzap!64's top 64 games list.[4]
References
edit- ^ a b c Super Pipeline at Lemon 64
- ^ Super Pipeline II at Lemon 64
- ^ "Lemon64 - Commodore 64 Games - C64 Reviews & Music".
- ^ "ZZap!64 Magazine Issue 001". May 1985.